Minor Bug Fixes / Postmortem / Random Thoughts
First of all, thanks to everyone who has already checked out my Jam entry, "Space Shipping". I appreciate all the ratings, comments, and feedback. If you haven't had a chance to play it yet, you can check it out here:
https://rubixnoob13.itch.io/space-shipping
Note: There's both a web version and a Windows download, since I know not everyone wants to download hundreds of games to play them and rate them. ;)
Here's a list of minor bug fixes that I've done since the initial upload (thanks in part to the comments that people have left for me) :)
Bug Fixes 8/14/18
"Game Over" status now triggers correctly instead of causing an infinite loop or waiting. Should trigger as soon as "event pop up" is closed if fail state (or win) conditions are met
Cargo can no longer be moved before placing it into the ship
Already placed cargo should no longer be visible when on cargo selection screen
script for string_thousands not handling decimals or negative numbers correctly
Fuel/hull should no longer go negative (well, it shouldn't STAY negative) xD
Postmortem / Random Thoughts
I've honestly been tinkering with programming a game for quite some time, and this Jam was actually the first time I've been able to publish anything, for a lot of reasons that I won't go into here. This Jam was probably the most fun I've had in a very long time, and I have been floored by the positive feedback I've received so far. I'm definitely going to see about continuing to develop this idea and see what it can become.
Again, sincere thanks to everyone who's played my game or left a comment. Your kind words have actually inspired me quite a lot, so I'm going to keep the positive vibe going and keep working to make my (I think so, anyway) pretty neat Jam entry into something awesome.
--That's everything for now, and thanks again for checking out my game ^_^!