Bug fix - hopefully - please help me check that I didn't ruin anything!
I found a bug in my code that made the game unplayable for some people. Just in case anyone made the same stupid bug as me:
* never multiply velocities by Time.deltaTime!!! *
velocities are not supposed to be multiplied by time. Silly me. I "inherited" this bug from a bug in a popular Unity textbook (Unity in Action). I'll submit an errata to it shortly.
Anyway... I hope I fixed the bug, but I'd be really happy if a few people try it and report if it's playable for them. I'm really worried I ruined something instead of fixing it and I'm going on a trip tomorrow morning and will not be able to fix anything until next week.
Unfortunately, I don't have any way to actually reproduce the bug on my machine, so I'd really appreciate if anyone reading this can try playing the game and tell me:
1) whether they saw the timing issue - basically if you see you can move around quickly enough, and jump over the snakes, then it probably works fine
2) whether you tried the webgl or binary version
I'd really appreciate you also rating the game while you're at it, but the main thing I'm looking for is making sure the bug is gone :)
Thank you for the help!
Game: https://ldjam.com/events/ludum-dare/42/pyramidion
