{"author_link":"\/users\/sita","author_name":"Sita","author_uid":"sita","comments":[],"epoch":1534339431,"event":"LD42","format":"md","ldjam_node_id":116666,"likes":0,"metadata":{"p_key":"120446","p_author":"Sita","p_authorkey":"1106746","p_urlkey":"336481","p_title":"Postmortem of Floodtown","p_cat":"LDJam ","p_event":"LD42","p_time":"1534339431","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1106746","us_name":"Sita","us_username":"sita","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":106746,"body":"![java_2018-08-15_15-17-00.png](\/\/\/raw\/af0\/a1\/z\/19bee.png)\n\n### Hello everyone!\n\nI decided to join Ludum Dare 42, my first one, 4 hours before it began. I was on impulse, but I don\u2019t think I regret that decision. My game received rather positive comments and I think many players enjoyed it.\n\nBut now, after 2 days of rest, I think it\u2019s time to analyze what went good and what went bad. So here we go:\n\n### Good things:\n- Gameplay loop was enjoyable. To maximize earnings, player must constantly readjust positions of their buildings, which requires constant attention.\n- Overclock system allows player to breathe for a short moment, only to make game faster and more alive. Combined with changing global bonus it makes game more alive, and not only \u201eplace and forget\u201d.\n- Many players found graphic design to be rather good, but most of all clear and consistent.\n- Game is relatively bug-free (only two bugs that I know of, with one already fixed for next release).\nFloodtown fits \u201eRunning out of space\u201d theme very well\n\n### Okayish things:\n- Floodtown does not use any popular game engine, but rather is written in very simple Java, using mainly Graphics2D library. It allowed me to do whatever I want, as long as it\u2019s simple. But that also means that game will not run as fast as C++ code and I had to do a lot of optimalizations on my own.\n\n### Bad things:\n- Performance of Floodtown was suboptimal on low-end devices (but the game didn\u2019t really require high framerates).\n- Some people who didn\u2019t get how the game was supposed to be played, could be lost relatively easily.\n- I\u2019m not good at creating sound effects, so some of them (waves sound) were bad and distracting.\n\n### What\u2019s next?\nI\u2019ve already started rewritting most of the internal code, as I want to fix it first. Then, I plan on adding at least settings menu and tutorial to make game easier to understand.\n\nAlso, ** thanks to all of you, for playing Floodtown. ** I think it\u2019s my best game to date.\n\nIf you haven\u2019t played it yet, you can do it here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/floodtown\n\n\n\n","comments":0,"created":"2018-08-15T13:15:40Z","files":[],"files-timestamp":0,"id":116666,"love":0,"meta":[],"modified":"2018-08-15T13:23:51Z","name":"Postmortem of Floodtown","node-timestamp":"2018-08-15T13:23:51Z","parent":106748,"parents":[1,5,9,97793,106748],"path":"\/events\/ludum-dare\/42\/floodtown\/postmortem-of-floodtown","published":"2018-08-15T13:23:51Z","scope":"public","slug":"postmortem-of-floodtown","subsubtype":"","subtype":"","type":"post","version":346672},"node_metadata":{"n_key":"116666","n_urlkey":"336481","n_parent":"106748","n_path":"\/events\/ludum-dare\/42\/floodtown\/postmortem-of-floodtown","n_slug":"postmortem-of-floodtown","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"106746","n_created":"1534338940","n_modified":"1534339431","n_version":"346672","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/floodtown\/postmortem-of-floodtown","text":"![java_2018-08-15_15-17-00.png](\/\/\/raw\/af0\/a1\/z\/19bee.png)\n\n### Hello everyone!\n\nI decided to join Ludum Dare 42, my first one, 4 hours before it began. I was on impulse, but I don\u2019t think I regret that decision. My game received rather positive comments and I think many players enjoyed it.\n\nBut now, after 2 days of rest, I think it\u2019s time to analyze what went good and what went bad. So here we go:\n\n### Good things:\n- Gameplay loop was enjoyable. To maximize earnings, player must constantly readjust positions of their buildings, which requires constant attention.\n- Overclock system allows player to breathe for a short moment, only to make game faster and more alive. Combined with changing global bonus it makes game more alive, and not only \u201eplace and forget\u201d.\n- Many players found graphic design to be rather good, but most of all clear and consistent.\n- Game is relatively bug-free (only two bugs that I know of, with one already fixed for next release).\nFloodtown fits \u201eRunning out of space\u201d theme very well\n\n### Okayish things:\n- Floodtown does not use any popular game engine, but rather is written in very simple Java, using mainly Graphics2D library. It allowed me to do whatever I want, as long as it\u2019s simple. But that also means that game will not run as fast as C++ code and I had to do a lot of optimalizations on my own.\n\n### Bad things:\n- Performance of Floodtown was suboptimal on low-end devices (but the game didn\u2019t really require high framerates).\n- Some people who didn\u2019t get how the game was supposed to be played, could be lost relatively easily.\n- I\u2019m not good at creating sound effects, so some of them (waves sound) were bad and distracting.\n\n### What\u2019s next?\nI\u2019ve already started rewritting most of the internal code, as I want to fix it first. Then, I plan on adding at least settings menu and tutorial to make game easier to understand.\n\nAlso, ** thanks to all of you, for playing Floodtown. ** I think it\u2019s my best game to date.\n\nIf you haven\u2019t played it yet, you can do it here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/floodtown\n\n\n\n","title":"Postmortem of Floodtown","wayback_source":[]}