My Game(s) is Unfinished... but that's okay

After I published my unfinished game, I spent one day drowning in disappointment. I was hoping to push my limits in this jam since I am free for the whole 3 days but I did some big mistakes. In the end, I learned new things and implemented some useful stuff for later.

After the theme was announced, I came up with a few ideas: 1. A Sokoban-like memory game with more files of different shapes and sizes being generated over time. 2. A game where corpses of enemies don't disappear and can be obstacles (or useful objects too). 3. A 3D space game where running out of a special fuel will make you lose your 3rd dimension (the game becomes 2D and you can't move up or down). 4. A 2D/3D hybrid Puzzle game where the 3D character has to go from one point to another through rooms that can be arranged from a control panel (Every level adds more rooms and the panel gets crowded). 5. A photography game where you need to capture images with requested objects in a limited amount of time but take care of your remaining space till you upload the images.

I started with Idea #3 but I couldn't get the look I was seeking so I switched to Idea #4. Then I spent the whole first day working on the console code/art and I was nearly done by the end of the day. On the next day, I started working on the 3D part but I didn't like how it looked. After iterating many time, I got burned out and started to give up. Near the end of the 2nd day, I was a bit satisfied with the look but there was still a lot of work to do and I no longer felt excited about my idea so I decided to give up. Here are some screenshots of the first abandoned game:

combined.png Attribution: The font is taken from REXPaint files (a free tool for ASCII Art).

On the 3rd day, I decided to try a different idea. It was remix of Idea #3 but this time, the player has to collect a fuel (Threedmium) to transfer between non-euclidean planes of existence to fight enemies (Inspired by Space Dandy Episode 24). In the end, it was unfinished, unoptimized, unpolished and buggy. I still shamelessly submitted it though. Here are some screenshots of the second unfinished game:

combined.png

On the positive side, I have learned: - To focus on game mechanics first then polish the visual style. - To stop hesitating in the middle of work. When one feels lost, it may be better to just keep pushing forward. - How to implement a console in Unity (I have always wanted to make one).

If you would like to try the game in its current state, you can find it here: https://ldjam.com/events/ludum-dare/42/toroid

Now, I am ready to play some games. If you wish, send me your game in the comments and I will play it and give you my feedback.