{"author_name":"speciesUnknown","cat":"LD #34","comments":[],"epoch":1449864540,"likes":0,"metadata":{"p_key":"12049","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"47297","p_title":"I\u2019m in","p_cat":"LD #34","p_event":"LD34","p_time":"1449864540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>The compo starts at 2AM here, so I&#8217;ll be waking up early in the morning to start coding &#8211; I&#8217;m planning on trying a second time to do a roguelike, last time I entered I got distracted by too many things over the weekend to get it to a decent state.<\/p>\n <p>When I say roguelike, I&#8217;m thinking of a very traditional one, turn based with ascii graphics. <\/p>\n <p>An example of this kind of game would be one of my favorite all time games ever &#8211; ADOM.<br \/>\n <a href=\"http:\/\/www.adom.de\/home\/downloads.html\">http:\/\/www.adom.de\/home\/downloads.html<\/a><\/p>\n <p>Scroll down to the ascii version. <\/p>\n <p>So, a proper oldschool roguelike, in the browser &#8211; I&#8217;ve found that far more people will play a game if its just a simple link to click and everything works in the browser.<\/p>\n <p>Tools:<br \/>\n HTML5 \/ Javascript<br \/>\n Eclipse<br \/>\n Tiled for designing the levels<\/p>\n <p>That&#8217;s all you really need &#8211; I&#8217;ll implement a save system at the end, if I get the main game working properly, which would require a bit of PHP and MySQL &#8211; nothing terribly fancy.<\/p>\n <p>Good luck everybody, have fun, and remember &#8211; keep it simple.<\/p>","time":"December 11th, 2015 3:09 pm","title":"I\u2019m in"}