{"author_link":"\/users\/zuhairghias","author_name":"ZuhairGhias","author_uid":"zuhairghias","comments":[],"epoch":1534405647,"event":"LD42","format":"md","ldjam_node_id":117070,"likes":4,"metadata":{"p_key":"120688","p_author":"ZuhairGhias","p_authorkey":"1085869","p_urlkey":"336723","p_title":"Ludum Dare Journal","p_cat":"LDJam ","p_event":"LD42","p_time":"1534405647","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1085869","us_name":"ZuhairGhias","us_username":"zuhairghias","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":85869,"body":"For this Ludum Dare I really wanted to adhere closely to the theme. When I think of \u201crunning out of space\u201d, claustrophobia is the first thing that comes to mind. I didn\u2019t want to interpret the idea simply as \u201cplayable area in the game decreases\u201d. For that reason I spent a lot of time just thinking about the topic and what would be fun.\n\nI dismissed a lot of ideas that were good, but seemed to typical. I also tried to avoid playing with the words \u201crunning\u201d and \u201cspace\u201d so as to not dodge the topic. This came to this idea over many iterations and I really like it because it truly felt like a race against space(and time)\n\nDespite my planning, my team decided to roll with another idea, and so we worked on that for 2 days. However we eventually felt that this new idea might not play out as we were imagining it and so my team lost motivation and eventually dropped out of Ludum Dare altogether. I still felt that I shouldn\u2019t waste the opportunity. I had been waiting for Ludum Dare 42 for quite a while, and had dismissed myself from a lot of my responsibilities to make time for the event.\n\nSo with a little more than 1 day left, I un-shelved my original idea. I wasn\u2019t worried too much about the scripting of the game, since I am a decent programmer. However, since I no longer had a team, I was worried about the art and polish that I had imagined for the game, and I am by no any means an artist. I could not find any suitable(and free) art for my game, so I had to learn to make pixel art in that same day. After reworking the art a few times, I finally had something half decent. All the audio is borrowed.\n\nI am fairly happy with the end result. While my original idea was much more ambitious, and involved a few more mechanics, I think I was able to deliver on the look and feel of my brainchild.\n\nThis idea takes inspiration from computer engineering principles and the way processors and caches work. I hope this game comes across as unique and that you enjoy playing it.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/memory-mayhem\n\n![MemoryMayhemTitle.PNG](\/\/\/raw\/d6f\/41\/z\/19f67.png)\n\n![MemoryMayhemCapture.PNG](\/\/\/raw\/d6f\/41\/z\/19f68.png)\n\n![Shrinking Storage.png](\/\/\/raw\/d6f\/41\/z\/19f69.png)","comments":0,"created":"2018-08-16T07:44:42Z","files":[],"files-timestamp":0,"id":117070,"love":4,"love-timestamp":"2018-08-16T09:06:11Z","meta":[],"modified":"2018-08-16T09:06:11Z","name":"Ludum Dare Journal","node-timestamp":"2018-08-16T07:47:27Z","parent":114773,"parents":[1,5,9,97793,114773],"path":"\/events\/ludum-dare\/42\/memory-mayhem\/ludum-dare-journal","published":"2018-08-16T07:47:27Z","scope":"public","slug":"ludum-dare-journal","subsubtype":"","subtype":"","type":"post","version":348763},"node_metadata":{"n_key":"117070","n_urlkey":"336723","n_parent":"114773","n_path":"\/events\/ludum-dare\/42\/memory-mayhem\/ludum-dare-journal","n_slug":"ludum-dare-journal","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"85869","n_created":"1534405482","n_modified":"1534410371","n_version":"348763","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/memory-mayhem\/ludum-dare-journal","text":"For this Ludum Dare I really wanted to adhere closely to the theme. When I think of \u201crunning out of space\u201d, claustrophobia is the first thing that comes to mind. I didn\u2019t want to interpret the idea simply as \u201cplayable area in the game decreases\u201d. For that reason I spent a lot of time just thinking about the topic and what would be fun.\n\nI dismissed a lot of ideas that were good, but seemed to typical. I also tried to avoid playing with the words \u201crunning\u201d and \u201cspace\u201d so as to not dodge the topic. This came to this idea over many iterations and I really like it because it truly felt like a race against space(and time)\n\nDespite my planning, my team decided to roll with another idea, and so we worked on that for 2 days. However we eventually felt that this new idea might not play out as we were imagining it and so my team lost motivation and eventually dropped out of Ludum Dare altogether. I still felt that I shouldn\u2019t waste the opportunity. I had been waiting for Ludum Dare 42 for quite a while, and had dismissed myself from a lot of my responsibilities to make time for the event.\n\nSo with a little more than 1 day left, I un-shelved my original idea. I wasn\u2019t worried too much about the scripting of the game, since I am a decent programmer. However, since I no longer had a team, I was worried about the art and polish that I had imagined for the game, and I am by no any means an artist. I could not find any suitable(and free) art for my game, so I had to learn to make pixel art in that same day. After reworking the art a few times, I finally had something half decent. All the audio is borrowed.\n\nI am fairly happy with the end result. While my original idea was much more ambitious, and involved a few more mechanics, I think I was able to deliver on the look and feel of my brainchild.\n\nThis idea takes inspiration from computer engineering principles and the way processors and caches work. I hope this game comes across as unique and that you enjoy playing it.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/memory-mayhem\n\n![MemoryMayhemTitle.PNG](\/\/\/raw\/d6f\/41\/z\/19f67.png)\n\n![MemoryMayhemCapture.PNG](\/\/\/raw\/d6f\/41\/z\/19f68.png)\n\n![Shrinking Storage.png](\/\/\/raw\/d6f\/41\/z\/19f69.png)","title":"Ludum Dare Journal","wayback_source":[]}