Welp, I’m In.
Not sure if I remembered to make an “I’m In” post last time, but this time I am. Going to likely be using a multi-computer setup, and since I am not yet confident in my Javascript abilities, I shall be using, for the most part, the same setup as usual:
Tools:
Eclipse Java IDE (and of course, Java)
Gimp/Inkscape
OpenMPT
sfxr/bfxr/jfxr
(possibly) Bosca Ceoil
(possibly) Tiled
Libraries:
EasyOgg
(possibly) That one Tiled Java loading library
I’ll also be starting from a code base (which just contains window creation code and the libraries to import), and will also be sharing my source under the MIT License (I probably need to go back and do that for all of my older Ludum Dare games at some point). For those of you who are working and Java and would like to use the same window creation code, or those who will be interested in the final source for the project, I will be uploading it shortly to a new GitHub repository I have created here.
Why? Well, since it’s required by the rules to share your base code if you’re participating in the 48 hour compo, and I was planning on making my source code for the game available under the MIT license anyways, I figured “why not?”, and decided to make some basic window creation code so I don’t spend the extra 2 minutes doing that.
I wish everyone the best of luck this Ludum Dare!