{"author_link":"\/users\/starhacker","author_name":"starhacker","author_uid":"starhacker","comments":[],"epoch":1534444716,"event":"LD42","format":"md","ldjam_node_id":117246,"likes":0,"metadata":{"p_key":"120794","p_author":"starhacker","p_authorkey":"1041544","p_urlkey":"336829","p_title":"Play Break, an experimental prototype.","p_cat":"LDJam ","p_event":"LD42","p_time":"1534444716","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1041544","us_name":"starhacker","us_username":"starhacker","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":41544,"body":"The game is unpolished but was able to get the core gameplay done which was my main goal. This was my first jam and it was great to get something done and to learn more Godot in the process. Beware, the UI is basically non-existant.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/break\n\n![gameshot.png](\/\/\/raw\/842\/a\/z\/1949f.png)\nKeep your island from breaking apart completely\n","comments":0,"created":"2018-08-16T18:37:37Z","files":[],"files-timestamp":0,"id":117246,"love":0,"meta":[],"modified":"2018-08-16T18:39:54Z","name":"Play Break, an experimental prototype.","node-timestamp":"2018-08-16T18:39:54Z","parent":108128,"parents":[1,5,9,97793,108128],"path":"\/events\/ludum-dare\/42\/break\/play-break-an-experimental-protoype","published":"2018-08-16T18:38:36Z","scope":"public","slug":"play-break-an-experimental-protoype","subsubtype":"","subtype":"","type":"post","version":349691},"node_metadata":{"n_key":"117246","n_urlkey":"336829","n_parent":"108128","n_path":"\/events\/ludum-dare\/42\/break\/play-break-an-experimental-protoype","n_slug":"play-break-an-experimental-proto","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"41544","n_created":"1534444657","n_modified":"1534444794","n_version":"349691","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/break\/play-break-an-experimental-protoype","text":"The game is unpolished but was able to get the core gameplay done which was my main goal. This was my first jam and it was great to get something done and to learn more Godot in the process. Beware, the UI is basically non-existant.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/break\n\n![gameshot.png](\/\/\/raw\/842\/a\/z\/1949f.png)\nKeep your island from breaking apart completely\n","title":"Play Break, an experimental prototype.","wayback_source":[]}