Woah. That was incredible.
This LDJAM was the first time I challenged myself to the 48h Compo.
I was with 0 ideas in the first 10 hours, but then I had a blink: A top-down melee game where enemies shoots projectiles that increase their size, swallowing all the space.
So I created something like a lore and some art for my first compo game!
I had lots of problems figuring what kind of style to choose, and I ended with a cartoony and fat style, but "stained" by different shapes and colors.
I was wondering about a tiny but strong character that travels the dimension searching for enemy that are preparing to attack peaceful other dimensions, and so this game :)
The pest concept was born to explain the "inflating" attack, since they looks like pest bubbles with that greeny and unhealthy color.
And this is the creation, Void Knight vs PEST!
https://ldjam.com/events/ludum-dare/42/void-knight-vs-pest

I didn't have time to polish hitboxes or animation, neither to compose multiple tracks..
* I started to feel a little dizzy the second day... *
so I had some extra hours of sleep in the evening to regenerate my mind (I planned to sleep only 6 hours at night)
So, if you like to give a shot to my game and help me become better, please do! Also, leave in comments a link to your game, I'll be very happy to leave a fair feedback and rating.