{"author_name":"talecrafter","cat":"LD #34","comments":[],"epoch":1449855780,"likes":2,"metadata":{"p_key":"12100","p_author":"talecrafter","p_authorkey":"0","p_urlkey":"47348","p_title":"If I\u2019m in, there will be flesh!","p_cat":"LD #34","p_event":"LD34","p_time":"1449855780","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Probably not gonna take part, because my current project has such a strong pull I just can&#8217;t get away from that.<\/p>\n <p>These are the tools I would use: Unity, Visual Studio, Photoshop, Adobe Audition for Sounds, Reaper for Music, and this time probably Aseprite for Pixelart Animations.<\/p>\n <p>I updated my little framework here:\u00a0https:\/\/github.com\/talecrafter\/GameJamFramework<\/p>\n <p>There&#8217;s an importer tool for Aseprite animations in it, if you&#8217;re interested. Takes away much of the manual labor of setting up those sprite animations.<\/p>","time":"December 11th, 2015 12:43 pm","title":"If I\u2019m in, there will be flesh!"}