{"author_link": "/users/schizoid2k", "author_name": "schizoid2k", "author_uid": "schizoid2k", "comments": [], "epoch": 1534556656, "event": "LD42", "format": "md", "ldjam_node_id": 117580, "likes": 0, "metadata": {"p_key": "121028", "p_author": "schizoid2k", "p_authorkey": "1000288", "p_urlkey": "337063", "p_title": "Post-Mortem: Johnny's Flipbook Space Adventure", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1534556656", "p_likes": "0", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1000288", "us_name": "schizoid2k", "us_username": "schizoid2k", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 8, "author": 288, "body": "Another Ludum Dare, another Post-Mortem.  This one is about the recent Ludum Dare 42 events and the development of my game [Johnny's Flipbook Space Adventure](https://ldjam.com/events/ludum-dare/42/johnnys-flipbook-space-adventure).\n\n## The Days Up To Theme Announcement\n\nI was looking forward to LD42 for months, until about a week before the start. For some reason, I was not hit with the normal excitement, and decided that it may be time to take a break... after all, I did 5 LDs in a row and I am currently working on my pet project. I decided to press on and go through voting for themes.\n\nHonestly, I wasn't a fan of most of the themes to make the finals and when the theme was announced, I decided that its probably a good idea to take a break. Even though I was \"out\", I was still thinking of a game, and about 6 hours later my game just came to me and I was in! At this time it was well after midnight so I decided to go get some rest and start early the next morning. By the time I got started, I was over 12 hours behind, but I was determined to ramp up and get to work.\n\n## Day 1\n\nDay 1 for me was actually Day 2 of Ludum Dare. I decided for the theme I was going to use hand drawn images and animate them in a flip book style.  I used Adobe Photoshop Sketch (which I never used before) on my iPad to draw 5 images for each sprite, and animate them in a loop. It came out very nice.\n\nI scanned some graph paper as a background image. I also scanned a piece of paper that I tore a hole into. Originally, this was going to be used when the player's ship shoots an alien ship... I wanted the hole to appear at the spot where the alien ship was destroyed, but this was becoming quite a challenge. There was a lot of overlap with other holes and existing alien ships, and that was causing a lot of physics issues that I just could not work around. It also made the game a bit frustrating to play.\n\nI decided instead to \"tear\" a hole in the paper between levels. That seem to work and made game play fun and challenging.\n\nBy the end of the day, I had a pretty solid space shooter with some audio in place. Since I was pretty far into development at this point, I decided to call it for the day, and pick it up again the next day.\n\n## Day 2\n\nIt's not Sunday 8:00am EST. There is 10 hours of Ludum Dare left, but I was in a good position. I completed the audio, using Audacity and Adobe Audition (another tool I never used before) to make my voice more child-like, created the title screen, and back story, and after a bit of play-testing, it was time to submit.\n\n## What Went Well\n\n- Normally, it is a bit of a task to come up with something I want to develop and is fun to play. This time, the game idea just came to me so easily. This was a game I really wanted to make! That was an incredible motivator.\n- During development, I actually learned how to use 2 applications I never used before (Adobe Audition and Adobe Photoshop Sketch). I'm not a pro with them, but they are 2 more tools in the tool belt.\n- I made all the audio with my voice, and it was fun!\n\n## What Could Have Gone Better\n\n- I'm not really sure... this is a tough one. My original ideal of ripping holes when alien ships were destroyed was costing me a lot of time. Same with my lack of enthusiasm during the start. I did turn these into positives and I think it helped me create a game I really enjoyed programming and playing.\n\n![LD42.png](///raw/021/z/1a287.png)", "comments": 0, "created": "2018-08-18T01:40:24Z", "files": [], "files-timestamp": 0, "id": 117580, "love": 0, "meta": [], "modified": "2018-08-18T01:44:16Z", "name": "Post-Mortem: Johnny's Flipbook Space Adventure", "node-timestamp": "2018-08-18T01:44:16Z", "parent": 109244, "parents": [1, 5, 9, 97793, 109244], "path": "/events/ludum-dare/42/johnnys-flipbook-space-adventure/post-mortem-johnnys-flipbook-space-adventure", "published": "2018-08-18T01:44:16Z", "scope": "public", "slug": "post-mortem-johnnys-flipbook-space-adventure", "subsubtype": "", "subtype": "", "type": "post", "version": 351283}, "node_metadata": {"n_key": "117580", "n_urlkey": "337063", "n_parent": "109244", "n_path": "/events/ludum-dare/42/johnnys-flipbook-space-adventure/post-mortem-johnnys-flipbook-space-adventure", "n_slug": "post-mortem-johnnys-flipbook-spa", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "288", "n_created": "1534556424", "n_modified": "1534556656", "n_version": "351283", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/johnnys-flipbook-space-adventure/post-mortem-johnnys-flipbook-space-adventure", "text": "Another Ludum Dare, another Post-Mortem.  This one is about the recent Ludum Dare 42 events and the development of my game [Johnny's Flipbook Space Adventure](https://ldjam.com/events/ludum-dare/42/johnnys-flipbook-space-adventure).\n\n## The Days Up To Theme Announcement\n\nI was looking forward to LD42 for months, until about a week before the start. For some reason, I was not hit with the normal excitement, and decided that it may be time to take a break... after all, I did 5 LDs in a row and I am currently working on my pet project. I decided to press on and go through voting for themes.\n\nHonestly, I wasn't a fan of most of the themes to make the finals and when the theme was announced, I decided that its probably a good idea to take a break. Even though I was \"out\", I was still thinking of a game, and about 6 hours later my game just came to me and I was in! At this time it was well after midnight so I decided to go get some rest and start early the next morning. By the time I got started, I was over 12 hours behind, but I was determined to ramp up and get to work.\n\n## Day 1\n\nDay 1 for me was actually Day 2 of Ludum Dare. I decided for the theme I was going to use hand drawn images and animate them in a flip book style.  I used Adobe Photoshop Sketch (which I never used before) on my iPad to draw 5 images for each sprite, and animate them in a loop. It came out very nice.\n\nI scanned some graph paper as a background image. I also scanned a piece of paper that I tore a hole into. Originally, this was going to be used when the player's ship shoots an alien ship... I wanted the hole to appear at the spot where the alien ship was destroyed, but this was becoming quite a challenge. There was a lot of overlap with other holes and existing alien ships, and that was causing a lot of physics issues that I just could not work around. It also made the game a bit frustrating to play.\n\nI decided instead to \"tear\" a hole in the paper between levels. That seem to work and made game play fun and challenging.\n\nBy the end of the day, I had a pretty solid space shooter with some audio in place. Since I was pretty far into development at this point, I decided to call it for the day, and pick it up again the next day.\n\n## Day 2\n\nIt's not Sunday 8:00am EST. There is 10 hours of Ludum Dare left, but I was in a good position. I completed the audio, using Audacity and Adobe Audition (another tool I never used before) to make my voice more child-like, created the title screen, and back story, and after a bit of play-testing, it was time to submit.\n\n## What Went Well\n\n- Normally, it is a bit of a task to come up with something I want to develop and is fun to play. This time, the game idea just came to me so easily. This was a game I really wanted to make! That was an incredible motivator.\n- During development, I actually learned how to use 2 applications I never used before (Adobe Audition and Adobe Photoshop Sketch). I'm not a pro with them, but they are 2 more tools in the tool belt.\n- I made all the audio with my voice, and it was fun!\n\n## What Could Have Gone Better\n\n- I'm not really sure... this is a tough one. My original ideal of ripping holes when alien ships were destroyed was costing me a lot of time. Same with my lack of enthusiasm during the start. I did turn these into positives and I think it helped me create a game I really enjoyed programming and playing.\n\n![LD42.png](///raw/021/z/1a287.png)", "title": "Post-Mortem: Johnny's Flipbook Space Adventure", "wayback_source": []}