{"author_link":"\/users\/aaranos","author_name":"aaranos","author_uid":"aaranos","comments":[],"epoch":1534559636,"event":"LD42","format":"md","ldjam_node_id":117590,"likes":1,"metadata":{"p_key":"121036","p_author":"aaranos","p_authorkey":"1001577","p_urlkey":"337071","p_title":"Out of Inventory Space! Dev Log 2","p_cat":"LDJam ","p_event":"LD42","p_time":"1534559636","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1001577","us_name":"aaranos","us_username":"aaranos","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":7,"author":1577,"body":"I want to say thank you to those that tried out my game and gave me some valuable feedback. I know it's too much to expect a complex board game in 48 hours but I think I did very well for usually sticking to 2D action games. The positive and negative feedback have both been very useful for helping me plan the future work of this project.\n\nI do have plans to make this a fully finished game and I have been coding regularly since the end of the compo. A few key critiques were that there wasn't a lot of interaction for the player and that the game would be better if it had an NPC AI to fill in for lack of actual players.\n\nI redesigned the UI to make it more appealing based on some advice from those that played.\n![Out of Inventory Space Redesign.png](\/\/\/raw\/926\/z\/1a294.png)\n\nI also have redesigned the combat system and plan to make it less linear with branching paths. Instead of a flat attack value you get assigned a number of dice of varying size. I'm taking my love for fantasy tabletop and kind of merging it with a Mario Party styled board game.\n\nPlease feel free to let me know if this sounds like something you would play with friends locally, over the internet, on mobile, or even on tabletop if it was made physical. I also would love to hear any ideas for features to include.","comments":0,"created":"2018-08-18T02:22:05Z","files":[],"files-timestamp":0,"id":117590,"love":1,"love-timestamp":"2018-08-18T07:49:21Z","meta":[],"modified":"2018-08-18T07:49:21Z","name":"Out of Inventory Space! Dev Log 2","node-timestamp":"2018-08-18T02:33:56Z","parent":105303,"parents":[1,5,9,97793,105303],"path":"\/events\/ludum-dare\/42\/out-of-inventory-space\/out-of-inventory-space-dev-log-2","published":"2018-08-18T02:33:56Z","scope":"public","slug":"out-of-inventory-space-dev-log-2","subsubtype":"","subtype":"","type":"post","version":351318},"node_metadata":{"n_key":"117590","n_urlkey":"337071","n_parent":"105303","n_path":"\/events\/ludum-dare\/42\/out-of-inventory-space\/out-of-inventory-space-dev-log-2","n_slug":"out-of-inventory-space-dev-log-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1577","n_created":"1534558925","n_modified":"1534578561","n_version":"351318","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/out-of-inventory-space\/out-of-inventory-space-dev-log-2","text":"I want to say thank you to those that tried out my game and gave me some valuable feedback. I know it's too much to expect a complex board game in 48 hours but I think I did very well for usually sticking to 2D action games. The positive and negative feedback have both been very useful for helping me plan the future work of this project.\n\nI do have plans to make this a fully finished game and I have been coding regularly since the end of the compo. A few key critiques were that there wasn't a lot of interaction for the player and that the game would be better if it had an NPC AI to fill in for lack of actual players.\n\nI redesigned the UI to make it more appealing based on some advice from those that played.\n![Out of Inventory Space Redesign.png](\/\/\/raw\/926\/z\/1a294.png)\n\nI also have redesigned the combat system and plan to make it less linear with branching paths. Instead of a flat attack value you get assigned a number of dice of varying size. I'm taking my love for fantasy tabletop and kind of merging it with a Mario Party styled board game.\n\nPlease feel free to let me know if this sounds like something you would play with friends locally, over the internet, on mobile, or even on tabletop if it was made physical. I also would love to hear any ideas for features to include.","title":"Out of Inventory Space! Dev Log 2","wayback_source":[]}