I’m in, of course.

If I can do Ludum Dare I will. I’m back for the compo and hoping to do better than last time. My primary aim is to avoid over complicated mechanics and to bring a simple game from concept to completion.

 

Tools:

My tools are as follows:

Unity3D v5 – engine
Visual Studio 2012 – programming
Blender – 3D modelling
PaintShop Pro – textures, art, image editing
SAI PaintTool – digital painting
bfxr – sound effects (I think, may change)
LMMS – music
git – version control
Texture Packer – spritesheet editor

Code Base:

CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:

Event driven communication between components
Unit test tools
Save/load functionality
Numerical ‘stat’ class that you can apply modifiers to
Physics based character controller
Debugging tools
Time and file utility classes
Zip file of framework code:

CGS v1.0.6