{"author_link":"\/users\/shakedimus","author_name":"Shakedimus","author_uid":"shakedimus","comments":[],"epoch":1534784488,"event":"LD42","format":"md","ldjam_node_id":118007,"likes":2,"metadata":{"p_key":"121284","p_author":"Shakedimus","p_authorkey":"1105339","p_urlkey":"337319","p_title":"I focused on a simple mechanic","p_cat":"LDJam ","p_event":"LD42","p_time":"1534784488","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1105339","us_name":"Shakedimus","us_username":"shakedimus","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":8,"author":105339,"body":"and I actually like it. I made a twin stick shooter but bullets that go out one side will come back on the other and you can actually should yourself. This accomplishes two things: \n- Players who just shoot wildly will endanger themselves and run out of space (Padum! Tsss!) \n-You can use this mechanic to kill enemies creatively \nHere you can see me using it to make an \"ambush\" \n![Ambush.gif](\/\/\/raw\/b7b\/91\/z\/1a52e.gif)\n\nAlso in the special mode your bullets move unpredictable and you are forced to shoot enemies from point blank or have a rogue bullet flying around: \n\n![SpecialCombat.gif](\/\/\/raw\/b7b\/91\/z\/1a52f.gif)\n\nI'm pretty pleased with these mechanics although a lot of other thing can be improved a lot. If you want to try it check : https:\/\/ldjam.com\/events\/ludum-dare\/42\/changing-spaces\n","comments":0,"created":"2018-08-20T16:52:36Z","files":[],"files-timestamp":0,"id":118007,"love":2,"love-timestamp":"2018-08-20T17:36:27Z","meta":[],"modified":"2018-08-20T17:36:27Z","name":"I focused on a simple mechanic","node-timestamp":"2018-08-20T17:01:28Z","parent":105348,"parents":[1,5,9,97793,105348],"path":"\/events\/ludum-dare\/42\/changing-spaces\/i-focused-on-a-simple-mechanic","published":"2018-08-20T17:01:28Z","scope":"public","slug":"i-focused-on-a-simple-mechanic","subsubtype":"","subtype":"","type":"post","version":353120},"node_metadata":{"n_key":"118007","n_urlkey":"337319","n_parent":"105348","n_path":"\/events\/ludum-dare\/42\/changing-spaces\/i-focused-on-a-simple-mechanic","n_slug":"i-focused-on-a-simple-mechanic","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"105339","n_created":"1534783956","n_modified":"1534786587","n_version":"353120","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/changing-spaces\/i-focused-on-a-simple-mechanic","text":"and I actually like it. I made a twin stick shooter but bullets that go out one side will come back on the other and you can actually should yourself. This accomplishes two things: \n- Players who just shoot wildly will endanger themselves and run out of space (Padum! Tsss!) \n-You can use this mechanic to kill enemies creatively \nHere you can see me using it to make an \"ambush\" \n![Ambush.gif](\/\/\/raw\/b7b\/91\/z\/1a52e.gif)\n\nAlso in the special mode your bullets move unpredictable and you are forced to shoot enemies from point blank or have a rogue bullet flying around: \n\n![SpecialCombat.gif](\/\/\/raw\/b7b\/91\/z\/1a52f.gif)\n\nI'm pretty pleased with these mechanics although a lot of other thing can be improved a lot. If you want to try it check : https:\/\/ldjam.com\/events\/ludum-dare\/42\/changing-spaces\n","title":"I focused on a simple mechanic","wayback_source":[]}