{"author_name":"mtthwcmpbll","cat":"LD #34","comments":[],"epoch":1449849960,"likes":2,"metadata":{"p_key":"12136","p_author":"mtthwcmpbll","p_authorkey":"3178","p_urlkey":"47385","p_title":"I\u2019m in for the LD34 Jam","p_cat":"LD #34","p_event":"LD34","p_time":"1449849960","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"3178","us_name":"mtthwcmpbll","us_username":"mtthwcmpbll","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I&#8217;ve been &#8220;in&#8221; and not really had much chance to\u00a0participate for a quite a few jams now, but I&#8217;m hoping to spend some time doing something fun this\u00a0weekend for LD34. \u00a0The usual suspects for my tools are Unity and C#, but I think I&#8217;m going to try another route this time: \u00a0I&#8217;m going to try rapid prototyping a game in the ugliest HTML and javascript imaginable. \u00a0I&#8217;m looking for a really fast turnaround on getting some text and some pictures on the screen and being able to mock up the flow between different modes\/screens\/pages quickly. \u00a0I usually get stuck staring at at an empty Unity project thinking &#8220;how am I going to get something showing up&#8221;, so I&#8217;m going to try and get straight to the mechanics and game flow as quickly as possible this time around.<\/p>\n <p>I&#8217;ll just leave off with an encouraging reminder from a previous post that everyone has favorite (and less favorite) themes, and you can always <a href=\"http:\/\/ludumdare.com\/compo\/2015\/08\/21\/exploring-a-mechanic-with-a-theme\/\">start with a mechanic you want to play with and figure out how to pull the theme in around that<\/a>. \u00a0I&#8217;ll be doing the same thing this time around too. \u00a0Good luck folks!<\/p>","time":"December 11th, 2015 11:06 am","title":"I\u2019m in for the LD34 Jam"}