{"author_link":"\/users\/didactylos","author_name":"Didactylos","author_uid":"didactylos","comments":[],"epoch":1535034624,"event":"LD42","format":"md","ldjam_node_id":118300,"likes":4,"metadata":{"p_key":"121458","p_author":"Didactylos","p_authorkey":"1036312","p_urlkey":"337493","p_title":"Performance Update for Planetary Construction","p_cat":"LDJam ","p_event":"LD42","p_time":"1535034624","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1036312","us_name":"Didactylos","us_username":"didactylos","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":36312,"body":"I've rewritten a huge amount of my original game, but the gameplay is almost identical. I'm still planning on producing a post-Jam version with updated gameplay, but it was immediately obvious that the original graphics needed a performance boost.\n\nSo, __custom shader time__! I have learned a new skill. I have also learned a lot more about Unity's bleeding-edge features, and the limitations of CustomRenderTexture. So, I'm really proud to have created a version that works with WebGL, and gets excellent framerates on any half-decent GPU.\n\nOther fixes:\n* Deliver a planet by selecting it and clicking the button (you can still drag instead)\n* Axial tilt has an effect on ice distribution, causing a broader temperate zone\n* Orbit distance is linked to the lighting for visual feedback\n* Many minor bugfixes\n\n![ice11.gif](\/\/\/raw\/8dd\/8\/z\/1a696.gif)\n\nWatch that ice melt away!\n\nCome and try it here: https:\/\/ldjam.com\/events\/ludum-dare\/42\/planetary-construction","comments":0,"created":"2018-08-23T14:18:29Z","files":[],"files-timestamp":0,"id":118300,"love":4,"love-timestamp":"2018-08-23T21:42:36Z","meta":[],"modified":"2018-08-23T21:42:36Z","name":"Performance Update for Planetary Construction","node-timestamp":"2018-08-23T14:30:24Z","parent":99002,"parents":[1,5,9,97793,99002],"path":"\/events\/ludum-dare\/42\/planetary-construction\/performance-update-for-planetary-construction","published":"2018-08-23T14:30:24Z","scope":"public","slug":"performance-update-for-planetary-construction","subsubtype":"","subtype":"","type":"post","version":354338},"node_metadata":{"n_key":"118300","n_urlkey":"337493","n_parent":"99002","n_path":"\/events\/ludum-dare\/42\/planetary-construction\/performance-update-for-planetary-construction","n_slug":"performance-update-for-planetary","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36312","n_created":"1535033909","n_modified":"1535060556","n_version":"354338","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/planetary-construction\/performance-update-for-planetary-construction","text":"I've rewritten a huge amount of my original game, but the gameplay is almost identical. I'm still planning on producing a post-Jam version with updated gameplay, but it was immediately obvious that the original graphics needed a performance boost.\n\nSo, __custom shader time__! I have learned a new skill. I have also learned a lot more about Unity's bleeding-edge features, and the limitations of CustomRenderTexture. So, I'm really proud to have created a version that works with WebGL, and gets excellent framerates on any half-decent GPU.\n\nOther fixes:\n* Deliver a planet by selecting it and clicking the button (you can still drag instead)\n* Axial tilt has an effect on ice distribution, causing a broader temperate zone\n* Orbit distance is linked to the lighting for visual feedback\n* Many minor bugfixes\n\n![ice11.gif](\/\/\/raw\/8dd\/8\/z\/1a696.gif)\n\nWatch that ice melt away!\n\nCome and try it here: https:\/\/ldjam.com\/events\/ludum-dare\/42\/planetary-construction","title":"Performance Update for Planetary Construction","wayback_source":[]}