{"author_link":"\/users\/aaranos","author_name":"aaranos","author_uid":"aaranos","comments":[],"epoch":1535147509,"event":"LD42","format":"md","ldjam_node_id":118396,"likes":3,"metadata":{"p_key":"121517","p_author":"aaranos","p_authorkey":"1001577","p_urlkey":"337552","p_title":"Sneak Peek Devlog 3","p_cat":"LDJam ","p_event":"LD42","p_time":"1535147509","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1001577","us_name":"aaranos","us_username":"aaranos","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":7,"author":1577,"body":"# Out of Inventory Space!\n![postLD sneakpeek.png](\/\/\/raw\/926\/z\/1a71f.png)\n\nIn the screenshot you can see a few major changes. The players are no longer cubes, the UI had a redesign, the players have new stats, ability to use items in the inventory was added, and the player tokens can all occupy the same spot without merging into one another!\n\nI've done a lot of work on this and believe I am well on my way to releasing it. I'm ironing out all the big gameplay mechanics, features, and quality of life bits. Once I do that I'll fix up the quality of the assets, mix in some more music \/ sound effects and just polish it up.","comments":0,"created":"2018-08-24T21:44:53Z","files":[],"files-timestamp":0,"id":118396,"love":3,"love-timestamp":"2018-08-24T23:13:24Z","meta":[],"modified":"2018-08-24T23:13:24Z","name":"Sneak Peek Devlog 3","node-timestamp":"2018-08-24T21:51:49Z","parent":105303,"parents":[1,5,9,97793,105303],"path":"\/events\/ludum-dare\/42\/out-of-inventory-space\/sneak-peek-devlog-3","published":"2018-08-24T21:51:49Z","scope":"public","slug":"sneak-peek-devlog-3","subsubtype":"","subtype":"","type":"post","version":354719},"node_metadata":{"n_key":"118396","n_urlkey":"337552","n_parent":"105303","n_path":"\/events\/ludum-dare\/42\/out-of-inventory-space\/sneak-peek-devlog-3","n_slug":"sneak-peek-devlog-3","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1577","n_created":"1535147093","n_modified":"1535152404","n_version":"354719","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/out-of-inventory-space\/sneak-peek-devlog-3","text":"# Out of Inventory Space!\n![postLD sneakpeek.png](\/\/\/raw\/926\/z\/1a71f.png)\n\nIn the screenshot you can see a few major changes. The players are no longer cubes, the UI had a redesign, the players have new stats, ability to use items in the inventory was added, and the player tokens can all occupy the same spot without merging into one another!\n\nI've done a lot of work on this and believe I am well on my way to releasing it. I'm ironing out all the big gameplay mechanics, features, and quality of life bits. Once I do that I'll fix up the quality of the assets, mix in some more music \/ sound effects and just polish it up.","title":"Sneak Peek Devlog 3","wayback_source":[]}