{"author_link":"\/users\/shundread","author_name":"shundread","author_uid":"shundread","comments":[],"epoch":1535345181,"event":"LD42","format":"md","ldjam_node_id":118546,"likes":0,"metadata":{"p_key":"121581","p_author":"shundread","p_authorkey":"1106889","p_urlkey":"337616","p_title":"Small, non-functional fix for silly development environment bug","p_cat":"LDJam ","p_event":"LD42","p_time":"1535345181","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1106889","us_name":"shundread","us_username":"shundread","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":106889,"body":"As I'm relatively happy with the result of my work in this LD, I'm in the process of remaking the game in a far more structured manner, hoping to give it better graphics, and gameplay, as well as adding music, sound and many more levels to make use of the happy accidents of the game design.\n\nWhile setting up the new project, I noticed that there is no reason whatsoever to pull in all those babel packages into the dev dependencies, as I never use anything other than typescript in my project. So for the sake of anyone hoping to look into the source of the entry I've pushed a new branch `fix\/dependencies` where the project setup is fixed, and also includes the mobile scaling fix.\n\n![fixes.png](\/\/\/raw\/981\/a1\/z\/1a7cd.png)\n\nThose will be merged back into the main branch once LD42 ends.","comments":0,"created":"2018-08-27T04:28:09Z","files":[],"files-timestamp":0,"id":118546,"love":0,"meta":[],"modified":"2018-08-27T04:46:21Z","name":"Small, non-functional fix for silly development environment bug","node-timestamp":"2018-08-27T04:46:21Z","parent":107339,"parents":[1,5,9,97793,107339],"path":"\/events\/ludum-dare\/42\/macabre-hollow\/small-non-functional-fix-for-silly-development-environment-bug","published":"2018-08-27T04:46:21Z","scope":"public","slug":"small-non-functional-fix-for-silly-development-environment-bug","subsubtype":"","subtype":"","type":"post","version":355225},"node_metadata":{"n_key":"118546","n_urlkey":"337616","n_parent":"107339","n_path":"\/events\/ludum-dare\/42\/macabre-hollow\/small-non-functional-fix-for-silly-development-environment-bug","n_slug":"small-non-functional-fix-for-sil","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"106889","n_created":"1535344089","n_modified":"1535345181","n_version":"355225","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/macabre-hollow\/small-non-functional-fix-for-silly-development-environment-bug","text":"As I'm relatively happy with the result of my work in this LD, I'm in the process of remaking the game in a far more structured manner, hoping to give it better graphics, and gameplay, as well as adding music, sound and many more levels to make use of the happy accidents of the game design.\n\nWhile setting up the new project, I noticed that there is no reason whatsoever to pull in all those babel packages into the dev dependencies, as I never use anything other than typescript in my project. So for the sake of anyone hoping to look into the source of the entry I've pushed a new branch `fix\/dependencies` where the project setup is fixed, and also includes the mobile scaling fix.\n\n![fixes.png](\/\/\/raw\/981\/a1\/z\/1a7cd.png)\n\nThose will be merged back into the main branch once LD42 ends.","title":"Small, non-functional fix for silly development environment bug","wayback_source":[]}