{"author_name":"AranHase","cat":"LD #34","comments":[],"epoch":1449840420,"likes":1,"metadata":{"p_key":"12173","p_author":"AranHase","p_authorkey":"62018","p_urlkey":"47423","p_title":"I\u2019m in!","p_cat":"LD #34","p_event":"LD34","p_time":"1449840420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"62018","us_name":"AranHase","us_username":"aranhase","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I&#8217;ll be joining Ludum Dare Compo for the first time this weekend <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>My aim for this jam is to try a very simple mechanic for the game, and then\u00a0try to polish it as much as possible to provide a nice experience to the player. Unfortunately I can&#8217;t art, specially music, so this Compo\u00a0will be a real challenge for me\u00a0(\u0e07&#8217;\u0300-&#8216;\u0301)\u0e07<\/p>\n <p>&nbsp;<\/p>\n <p>Here is a list of tools I&#8217;ll be using:<\/p>\n <ul>\n <li><strong>Platform:<\/strong> Windows<\/li>\n <li><strong>Engine:<\/strong> Unreal Engine 4 (with blueprints as much as possible, but C++ when really needed)<\/li>\n <li><strong>2D art:<\/strong> Inkscape<\/li>\n <li><strong>Sound:<\/strong> Audacity,\u00a0sfxr, Famitracker<\/li>\n <li><strong>Notes, design docs, story boards, TODO list, etc:<\/strong> OneNote 2013<\/li>\n <\/ul>\n <p>Good luck everyone, and have fun!\u00a0 \uff2f(\u2267\u2207\u2266)\uff2f<\/p>","time":"December 11th, 2015 8:27 am","title":"I\u2019m in!"}