{"author_link":"\/users\/ilhamhe","author_name":"ilhamhe","author_uid":"ilhamhe","comments":[],"epoch":1535826727,"event":"LD42","format":"md","ldjam_node_id":118951,"likes":6,"metadata":{"p_key":"121753","p_author":"ilhamhe","p_authorkey":"1106341","p_urlkey":"337788","p_title":"Adding Teleport Ability to Boss","p_cat":"LDJam ","p_event":"LD42","p_time":"1535826727","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1106341","us_name":"ilhamhe","us_username":"ilhamhe","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":106341,"body":"![dissolve.gif](\/\/\/raw\/56f\/91\/z\/1a938.gif)\n\nwe got a lot of feedbacks for our game. thank you! if you already played the game, some of you might notice that the boss can teleport during fight sometimes. well, I need to be honest to you guys, that's not his ability. that's an actual bug. :laughing: \n\nso, I just got an idea: making that teleport thing to be his ability. I made a simple dissolve shader using Unity's new tool \"Shader Graph\". the graph will look something like this:\n\n![graph.png](\/\/\/raw\/56f\/91\/z\/1a939.png)\n\nit needs sometime to get used to this new tool. but I was having fun quite a lot.\nnow, let's see it in action:\n\n![ezgif.com-crop.gif](\/\/\/raw\/56f\/91\/z\/1a93c.gif)\n\nsorry for the gif quality. it shouldn't more than 4mb tho. what do you think? don't hesitate to leave a comment. :thumbsup: \n\nnb: we won't update the game until the Play+Rate game days ends","comments":0,"created":"2018-09-01T18:09:22Z","files":[],"files-timestamp":0,"id":118951,"love":6,"love-timestamp":"2018-09-02T10:41:14Z","meta":[],"modified":"2018-09-02T10:41:14Z","name":"Adding Teleport Ability to Boss","node-timestamp":"2018-09-01T18:32:07Z","parent":109746,"parents":[1,5,9,97793,109746],"path":"\/events\/ludum-dare\/42\/purple-void\/adding-teleport-ability-to-boss","published":"2018-09-01T18:32:07Z","scope":"public","slug":"adding-teleport-ability-to-boss","subsubtype":"","subtype":"","type":"post","version":356473},"node_metadata":{"n_key":"118951","n_urlkey":"337788","n_parent":"109746","n_path":"\/events\/ludum-dare\/42\/purple-void\/adding-teleport-ability-to-boss","n_slug":"adding-teleport-ability-to-boss","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"106341","n_created":"1535825362","n_modified":"1535884874","n_version":"356473","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/purple-void\/adding-teleport-ability-to-boss","text":"![dissolve.gif](\/\/\/raw\/56f\/91\/z\/1a938.gif)\n\nwe got a lot of feedbacks for our game. thank you! if you already played the game, some of you might notice that the boss can teleport during fight sometimes. well, I need to be honest to you guys, that's not his ability. that's an actual bug. :laughing: \n\nso, I just got an idea: making that teleport thing to be his ability. I made a simple dissolve shader using Unity's new tool \"Shader Graph\". the graph will look something like this:\n\n![graph.png](\/\/\/raw\/56f\/91\/z\/1a939.png)\n\nit needs sometime to get used to this new tool. but I was having fun quite a lot.\nnow, let's see it in action:\n\n![ezgif.com-crop.gif](\/\/\/raw\/56f\/91\/z\/1a93c.gif)\n\nsorry for the gif quality. it shouldn't more than 4mb tho. what do you think? don't hesitate to leave a comment. :thumbsup: \n\nnb: we won't update the game until the Play+Rate game days ends","title":"Adding Teleport Ability to Boss","wayback_source":[]}