Still having a great time!
Hey everyone! This was my first jam and I had a blast working on my game Space Shipping. If you haven't had a chance, feel free to check it out here: https://ldjam.com/events/ludum-dare/42/space-shipping
Meanwhile, I'm still working on the post-jam version. It's taken a bit longer than expected due to work, a complete code overhaul, updated UI system, and a ton of other updates. I've been learning a lot as I go about some of the nuances of Gamemaker Studio and honestly game programming logic in general. I've been tinkering with making a game for quite a long time, but this is the first time I've ever gotten anything to the point of a public release, and I did it in 72 hours for the jam. I want the polished version to actually look kinda decent, and I've been working on re-sizing everything from the original 1280x720 resolution into Full HD 1920x1080. Some of that has been done, a lot of it is still a work in progress. I'm also a solo dev team with a full time job outside of programming games, so I don't get to work on this as much as I'd like to. But I'm making time, and I'm slowly but surely getting things done. For anyone who's interested in a post-jam version, I'd love to hear your thoughts and comments. I'm seriously taking all feedback into consideration (one of the FIRST things I've figured out how to add into the post-jam version is a reset button for once you get to the end game so you don't have to exit and re-start, because several people mentioned that).
Also, I have a working Graphics Options menu implemented, and (I'm 90% certain) I've bug tested it enough that everything works as intended. Here's a screenshot:

Again, TL;DR: I had a blast, you guys are great, thanks for the feedback, and now I'm gonna get back to work on Space Shipping - Post Jam Version! :)