LD42 Post-Mortem: Redemption

Hey guys, We consider this LD42 not quite as successful as we'd like it. The game we have released was, unfortunately, raw, unforgiving and quirky (while the idea to break the game was interesting, it was hard to see through). Bad planning and estimations, distracting on redundant features and deviating a lot from player experience while not really giving it enough testing - all of that led us to the game called "Break the System":

https://ldjam.com/events/ludum-dare/42/break-the-system

We did not fall, though. Instead, last weekend we decided to try and redo the jam in just two days with the same theme, so to learn from our mistakes and manage our resources and priorities properly. And that was harsh, indeed. We had to drop a lot. We had to spend quite a few hours just thinking and writing things down, describing almost every single detail. But, surprisingly, it worked out! We have managed to produce a small game called LandeRaid, and you can play it here:

https://firellon.itch.io/landeraid

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What we would really like to get is your feedback, since we are oblivious to some of the game's flaws. And as this game is not really part of LD42, please, be as objective as possible - this is not going to backfire at you :)

Sincerely yours, Nebulate.me team