{"author_link":"\/users\/nam-nguyen","author_name":"Nam Nguyen","author_uid":"nam-nguyen","comments":[],"epoch":1536064366,"event":"LD42","format":"md","ldjam_node_id":119200,"likes":16,"metadata":{"p_key":"121884","p_author":"Nam Nguyen","p_authorkey":"1104979","p_urlkey":"337919","p_title":"Thank you and see you in LD43","p_cat":"LDJam ","p_event":"LD42","p_time":"1536064366","p_likes":"16","p_comments":"0","p_status":"WAYBACK","us_key":"1104979","us_name":"Nam Nguyen","us_username":"nam-nguyen","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":104979,"body":"Thank you, to everyone, for playing and rating games, not only mine but any games in this LD. Simply put, thank you for being a part of the community.\n\nFor some, this could be the first time you ever make a game, the first time doing a jam, the first time working in a team, the first time actually drawing some *art*, the first time using a game engine, or any other first-time experience. \n\nMany of those are true for me, and I have learnt a lot: why **scaling down**, what **polished** really means, how to measure **fun**, what is the right **difficulty curve**, how to make sure people **GET IT** even if they play your game for 1 minute, to name a few. Some of these already proved their value in the GMTK jam I just participated, but there are other mistakes I made and I was not as happy with my entry as I was with my LD entry. \n\nSo what is the biggest lesson out of all this? **You don't learn to make games if you don't do it.** I will and hope everyone will keep making games and keep learning from mistakes. \n\n*I will see you in Ludum Dare 43!*\n\n![Screenshot14.png](\/\/\/raw\/31a\/91\/z\/1aa5f.png)","comments":4,"comments-timestamp":"2018-09-04T18:45:56Z","created":"2018-09-04T12:14:51Z","files":[],"files-timestamp":0,"id":119200,"love":16,"love-timestamp":"2018-09-04T17:58:44Z","meta":[],"modified":"2018-09-04T18:45:56Z","name":"Thank you and see you in LD43","node-timestamp":"2018-09-04T12:35:59Z","parent":104989,"parents":[1,5,9,97793,104989],"path":"\/events\/ludum-dare\/42\/space-invasion\/thank-you-and-see-you-in-ld43","published":"2018-09-04T12:32:46Z","scope":"public","slug":"thank-you-and-see-you-in-ld43","subsubtype":"","subtype":"","type":"post","version":357245},"node_metadata":{"n_key":"119200","n_urlkey":"337919","n_parent":"104989","n_path":"\/events\/ludum-dare\/42\/space-invasion\/thank-you-and-see-you-in-ld43","n_slug":"thank-you-and-see-you-in-ld43","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"104979","n_created":"1536063291","n_modified":"1536086756","n_version":"357245","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/space-invasion\/thank-you-and-see-you-in-ld43","text":"Thank you, to everyone, for playing and rating games, not only mine but any games in this LD. Simply put, thank you for being a part of the community.\n\nFor some, this could be the first time you ever make a game, the first time doing a jam, the first time working in a team, the first time actually drawing some *art*, the first time using a game engine, or any other first-time experience. \n\nMany of those are true for me, and I have learnt a lot: why **scaling down**, what **polished** really means, how to measure **fun**, what is the right **difficulty curve**, how to make sure people **GET IT** even if they play your game for 1 minute, to name a few. Some of these already proved their value in the GMTK jam I just participated, but there are other mistakes I made and I was not as happy with my entry as I was with my LD entry. \n\nSo what is the biggest lesson out of all this? **You don't learn to make games if you don't do it.** I will and hope everyone will keep making games and keep learning from mistakes. \n\n*I will see you in Ludum Dare 43!*\n\n![Screenshot14.png](\/\/\/raw\/31a\/91\/z\/1aa5f.png)","title":"Thank you and see you in LD43","wayback_source":[]}