{"author_link":"\/users\/hishicorne","author_name":"Hishicorne","author_uid":"hishicorne","comments":[],"epoch":1536136534,"event":"LD42","format":"md","ldjam_node_id":119369,"likes":2,"metadata":{"p_key":"122001","p_author":"Hishicorne","p_authorkey":"1009189","p_urlkey":"338036","p_title":"The results are here !","p_cat":"LDJam ","p_event":"LD42","p_time":"1536136534","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1009189","us_name":"Hishicorne","us_username":"hishicorne","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":9189,"body":"![Screenshot_27.png](\/\/\/raw\/5e3\/2\/z\/1aaf8.png)\n\nAs you can see they obviously aren't this good, but I do know and understand why. Trying to make such a \"huge\" game in such a short amount of time was obviously a mistake and it didn't let me the time to polish it more and feel enjoyable nor ballanced, and obviously the learning curve was a total trash, so I know a lot of player didn't got to fully understand what was going on or what to do. \n\nHowever I am glad that some people (on this site but also some friends & close friends) gave me a lot of feedbacks of what needed to be improved, why and how. \n\nI am currently working on a post-jam version, and I have fixed everything that made the game unejoyable and crappy. There is now a lot more of feedbacks and actions you can do on the rooms to have more control on them. I will send a beta version to some friends soon, and continue to fix things according to what they think. I don't know when I'll upload this version, because I want to take time to make sure the main mechanics are enjoyable and that you can fully \"interact\" with your building (a feature I thought for the game in the first place but never got the time to include, obviously).\n\nOh, and here is a screenshot of the game right now (still a WIP obviously)\n\n![Screenshot_28.png](\/\/\/raw\/5e3\/2\/z\/1aaf9.png)\n(Everything is animated so it looks a bit different while playing the game)\n\nAlso, you can read the post-mortem of the ludum-dare version here : [read the post-mortem](https:\/\/hishicorne.itch.io\/discolovers\/devlog\/45682\/ludum-dare-42-a-post-mortem-of-my-game-disco-lovers-)","comments":2,"comments-timestamp":"2018-09-05T14:51:46Z","created":"2018-09-05T08:25:04Z","files":[],"files-timestamp":0,"id":119369,"love":2,"love-timestamp":"2018-09-05T08:58:42Z","meta":[],"modified":"2018-09-05T14:51:46Z","name":"The results are here !","node-timestamp":"2018-09-05T08:38:39Z","parent":99571,"parents":[1,5,9,97793,99571],"path":"\/events\/ludum-dare\/42\/disco-lovers\/the-results-are-here","published":"2018-09-05T08:35:34Z","scope":"public","slug":"the-results-are-here","subsubtype":"","subtype":"","type":"post","version":357793},"node_metadata":{"n_key":"119369","n_urlkey":"338036","n_parent":"99571","n_path":"\/events\/ludum-dare\/42\/disco-lovers\/the-results-are-here","n_slug":"the-results-are-here","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9189","n_created":"1536135904","n_modified":"1536159106","n_version":"357793","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/disco-lovers\/the-results-are-here","text":"![Screenshot_27.png](\/\/\/raw\/5e3\/2\/z\/1aaf8.png)\n\nAs you can see they obviously aren't this good, but I do know and understand why. Trying to make such a \"huge\" game in such a short amount of time was obviously a mistake and it didn't let me the time to polish it more and feel enjoyable nor ballanced, and obviously the learning curve was a total trash, so I know a lot of player didn't got to fully understand what was going on or what to do. \n\nHowever I am glad that some people (on this site but also some friends & close friends) gave me a lot of feedbacks of what needed to be improved, why and how. \n\nI am currently working on a post-jam version, and I have fixed everything that made the game unejoyable and crappy. There is now a lot more of feedbacks and actions you can do on the rooms to have more control on them. I will send a beta version to some friends soon, and continue to fix things according to what they think. I don't know when I'll upload this version, because I want to take time to make sure the main mechanics are enjoyable and that you can fully \"interact\" with your building (a feature I thought for the game in the first place but never got the time to include, obviously).\n\nOh, and here is a screenshot of the game right now (still a WIP obviously)\n\n![Screenshot_28.png](\/\/\/raw\/5e3\/2\/z\/1aaf9.png)\n(Everything is animated so it looks a bit different while playing the game)\n\nAlso, you can read the post-mortem of the ludum-dare version here : [read the post-mortem](https:\/\/hishicorne.itch.io\/discolovers\/devlog\/45682\/ludum-dare-42-a-post-mortem-of-my-game-disco-lovers-)","title":"The results are here !","wayback_source":[]}