Wowing at the Results

Wow. Just Wow.

I was hoping to see some improvement in game results here in some areas, but... this? Just to make things a bit more clear, here are the numbers from last 4 entries:

           39      40      41      42

Overall: 3 > 2.909 > 2.904 > 3

Fun: 2.767 > 2.606 > 2.635 > 2.727

Innovation: 3.267 > 3 > 2.981 > 3.076

Theme: 3.633 > 3.03 > 3.68 > 4.076

Graphics: 2.833 > 2.924 > 2.442 > 3.258

Audio: 2.214 > NA > 1.235 > 1.423

Humor: 2.346 > 1.75 > 1.457 > 2.383

Mood: 2.519 > 2.55 > 1.72 > 2.581

All the results are better than the last entry and in 5 categories out of 8 the results are best overall (or tied for best)

This, considering the game was developed in under 1 day is amazing. :smiley:

Now to analize the results by category:

Fun Well... Yes, I am not your point of reference for fast-paced and egaging thrilling games. I am more of a puzzle game creator, so the Fun level is not really different across the timeline. Still it is good to see the rating bump up a little.

Innovation This result actually surprized me. And the timeline of it surprizes me even more. I do like to invent and script new mechanics, and think up some new ways to play, but... it almost looks like the more I try, the more people get confused by the game and the less rating I recieve. And hilariously enough the best rating I got by building a game around a well-known logical puzzle (Bridge and Candle... though a lot of people confused it for Wolf-Goat-Cabbage...)

Theme is my best category so far. Never dipped below 3, and now... Man. 122th place in JAM category... If I didn't miss the Compo dedline this could have bun my first ticket to Top100 club. :smile: Anyway my approach of not trying too hard to twist the theme so the game stands out seem to work.

Graphics I was hoping to get a good rating here, and I got it. Which I am really happy about since this game challenge for me was to create textures. And seeing the rating soar up, I think is a clear indication that I got them right!

Audio Well... LD 39 is the only entry on the list where I had ANY sounds. So it is totally unsurprising to see this rating low ((if you wonder why I keep it enabled, this is so people who played my game could get more "ratings given" and thus more exposure for their games)). However I have to point out that absense of sounds in this game seems to be less annoying than in my previous entry. :smile:

Humor This... is not a category I put a lot of effort into, but since I don't have the most engaging gameplay to present, I tend to lighten the mood, by adding some jokes and references here and there. This time it were the names of the piles you had to put into the room.

Mood Honestly, I don't know how to aim for good mood in a game, as it is really subjective. However it looks like the games that get a good rating here are the games that try to... convey some mood.

And this concludes my, not so short, analysis of the game results.

Great thank you to everyone who played and rated my game! And to everyone who would like to check it out in the future - please be my guest.

And I will see you next Ludum dare.

PS: Oh, and is anyone checked out the Boxes I had created for the game and want to use them, in any of your games - feel free to do so. I am not good with licensing stuff, so I would be glad if anyone could help me out with some advice in this regard, but any 3D assets I have created for any LD (up to date) and published in source code for my games - is free to use for any purpose you might have for it.