Final Voyage - Major post Jam update.
https://www.youtube.com/watch?v=YxUTGcQEuJo
Results
We are very happy with our results, thank you so much for voting and playing our entry. We got a lot of valuable feedback and have created a Post Jam version that contains both content, bug fixes and balance changes. If you like RTS games, give it a try :smiley:
Patch notes
General
- Added Health bars to buildings.
- Improved minimap: Has more information, can be clicked to move camera there.
- Added difficulty levels. Standard, significantly easier than the previous difficulty of the game as well as Hard and Insane that will really put your skills to the test.
- Upgrades to units and buildings apply to already existing ones.
Added controls
- Holding shift allows you to add more units to your current action-group.
- Pressing CTRL + 1-9 adds the currenct action-group to a control group.
- Pressing 1-9 will select all units in the corresponding control group.
- Double tapping on 1-9 will center the camera on the units of the corresponding control group.
- Pressing Space will center the camera on the units of the current action-group.
Balance changes
- Enemy turrets now has the ability to move (slowly)
- Hover-tank
- Deals more damage
- Maximum targets set to 3
- Has more 50% more health
- Mine-layers
- Now places mines spread around itself.
- Mines now have a duration (30 seconds)
- Heavy infantry
- Increased damage by 30%
- Increased health by 50%
- Light infantry
- Increased damage by 20%
- Upgrades
- Each level now costs 100 Crystals more than the previous one
Bug fixes
- Fixed build button bug (Player would place a building when pressing the build if a building was selected)
- Fixed a rare bug that would cause units to visually remain after dying.
- Fixed a bug causing some text going outside of the dialog box.
- Purple Goo will no longer spread outside the map.