Final Voyage [Post Jam Update]

https://www.youtube.com/watch?v=YxUTGcQEuJo

Results

results.png We are very happy with our results, thank you so much for voting and playing our entry. We got a lot of valuable feedback and have created a Post Jam version that contains both content, bug fixes and balance changes. If you like RTS games, give it a try :smiley:

Patch notes

  • General

    • Added Health bars to buildings.
    • Improved minimap: Has more information, can be clicked to move camera there.
    • Added difficulty levels. Standard, significantly easier than the previous difficulty of the game as well as Hard and Insane that will really put your skills to the test.
    • Upgrades to units and buildings apply to already existing ones.
  • Added controls

    • Holding shift allows you to add more units to your current action-group.
    • Pressing CTRL + 1-9 adds the currenct action-group to a control group.
    • Pressing 1-9 will select all units in the corresponding control group.
    • Double tapping on 1-9 will center the camera on the units of the corresponding control group.
    • Pressing Space will center the camera on the units of the current action-group.
  • Balance changes

    • Enemy turrets now has the ability to move (slowly)
    • Hover-tank
    • Deals more damage
    • Maximum targets set to 3
    • Has more 50% more health
    • Mine-layers
    • Now places mines spread around itself.
    • Mines now have a duration (30 seconds)
    • Heavy infantry
    • Increased damage by 30%
    • Increased health by 50%
    • Light infantry
    • Increased damage by 20%
    • Upgrades
    • Each level now costs 100 Crystals more than the previous one
  • Bug fixes

    • Fixed build button bug (Player would place a building when pressing the build if a building was selected)
    • Fixed a rare bug that would cause units to visually remain after dying.
    • Fixed a bug causing some text going outside of the dialog box.
    • Purple Goo will no longer spread outside the map.