{"author_name":"bradur","cat":"LD #34","comments":[],"epoch":1449824940,"likes":0,"metadata":{"p_key":"12216","p_author":"bradur","p_authorkey":"40138","p_urlkey":"47466","p_title":"That\u2019s the puzzle!","p_cat":"LD #34","p_event":"LD34","p_time":"1449824940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40138","us_name":"bradur","us_username":"\/author\/bradur\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I&#8217;ve made a sort of a puzzle game <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40138\">the past<\/a> <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=40138\">few<\/a> <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=40138\">times<\/a>. Perhaps something different this time? Unless the theme is such that I just <em>have<\/em> to make a puzzle&#8230;<\/p>\n <p>My toolset:<\/p>\n <p>&#8211; <a title=\"Unity3D\" href=\"http:\/\/unity3d.com\/\">Unity3D (C#)<\/a><\/p>\n <p>&#8211; <a title=\"Sublime Text 3\" href=\"http:\/\/www.sublimetext.com\/3\">Sublime Text 3<\/a><\/p>\n <p>&#8211; <a title=\"Sublime Text 3\" href=\"https:\/\/www.visualstudio.com\/en-us\/news\/vs2013-community-vs.aspx\">Visual Studio Community 2013<\/a><\/p>\n <p>&#8211;<a title=\"Paint.NET\" href=\"http:\/\/www.getpaint.net\/index.html\"> Paint.NET<\/a><\/p>\n <p>&#8211; <a title=\"LMMS\" href=\"https:\/\/lmms.io\/\">LMMS<\/a><\/p>\n <p>&#8211; <a title=\"bfxr\" href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a><\/p>\n <p>&#8211; C<a href=\"http:\/\/www.chronolapse.com\/\">hronolapse<\/a><\/p>\n <p>Twitch: <a title=\"bradurdung\" href=\"http:\/\/www.twitch.tv\/bradurdung\">bradurdung<\/a><\/p>","time":"December 11th, 2015 4:09 am","title":"That\u2019s the puzzle!"}