{"author_link":"\/users\/flaterectomy","author_name":"Flaterectomy","author_uid":"flaterectomy","comments":[],"epoch":1542027903,"event":"LD43","format":"md","ldjam_node_id":121128,"likes":14,"metadata":{"p_key":"122164","p_author":"Flaterectomy","p_authorkey":"1003398","p_urlkey":"338206","p_title":"The Theme Always Somethings","p_cat":"LDJam ","p_event":"LD43","p_time":"1542027903","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1003398","us_name":"Flaterectomy","us_username":"flaterectomy","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":15,"author":3398,"body":"*We're in! Or I am, at least. We haven't really talked about it yet, so I will reserve the \"official\" statement for later... but that's not why I am writing this.*\n\nIt's that time again! **The Theme Always Sucks**, right? Speaking for myself, our entries have always been guided by the theme and I still stand behind all of them---even when a game ranked lower in the *theme* category than I'd hoped (You're still very dear to my heart, LD40's Spacelitch). The Theme Always Sucks, but **The Theme Is What You Make Of It**. That's pretty clich\u00e9, but it's true.\n\nMy personal approach is to think of something that's ambiguous but still guides a train of thought; some kind of idiom or just a weird combination of words. This time I think I kept it pretty traditional.\n\n![themes.png](\/\/\/raw\/64d\/z\/1acd5.png)\n\nSee you at the slaughter!\n\n![Small Thumbs_footer_postld42.png](\/\/\/raw\/64d\/z\/1acd6.png)","comments":0,"created":"2018-11-12T12:44:30Z","files":[],"files-timestamp":0,"id":121128,"love":14,"love-timestamp":"2018-11-17T09:09:14Z","meta":[],"modified":"2018-11-17T09:09:14Z","name":"The Theme Always Somethings","node-timestamp":"2018-11-12T13:05:03Z","parent":121127,"parents":[1,5,9,120415,121127],"path":"\/events\/ludum-dare\/43\/as-of-yet-unnamed\/the-theme-always-somethings","published":"2018-11-12T13:05:03Z","scope":"public","slug":"the-theme-always-somethings","subsubtype":"","subtype":"","type":"post","version":360533},"node_metadata":{"n_key":"121128","n_urlkey":"338206","n_parent":"121127","n_path":"\/events\/ludum-dare\/43\/as-of-yet-unnamed\/the-theme-always-somethings","n_slug":"the-theme-always-somethings","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3398","n_created":"1542026670","n_modified":"1542445754","n_version":"360533","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/as-of-yet-unnamed\/the-theme-always-somethings","text":"*We're in! Or I am, at least. We haven't really talked about it yet, so I will reserve the \"official\" statement for later... but that's not why I am writing this.*\n\nIt's that time again! **The Theme Always Sucks**, right? Speaking for myself, our entries have always been guided by the theme and I still stand behind all of them---even when a game ranked lower in the *theme* category than I'd hoped (You're still very dear to my heart, LD40's Spacelitch). The Theme Always Sucks, but **The Theme Is What You Make Of It**. That's pretty clich\u00e9, but it's true.\n\nMy personal approach is to think of something that's ambiguous but still guides a train of thought; some kind of idiom or just a weird combination of words. This time I think I kept it pretty traditional.\n\n![themes.png](\/\/\/raw\/64d\/z\/1acd5.png)\n\nSee you at the slaughter!\n\n![Small Thumbs_footer_postld42.png](\/\/\/raw\/64d\/z\/1acd6.png)","title":"The Theme Always Somethings","wayback_source":[]}