{"author_link":"\/users\/timeload","author_name":"TimeLoad","author_uid":"timeload","comments":[],"epoch":1542145422,"event":"LD43","format":"md","ldjam_node_id":121371,"likes":6,"metadata":{"p_key":"122188","p_author":"TimeLoad","p_authorkey":"1079822","p_urlkey":"338230","p_title":"Not Much Time? Pico-8","p_cat":"LDJam ","p_event":"LD43","p_time":"1542145422","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1079822","us_name":"TimeLoad","us_username":"timeload","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":79822,"body":"Since I live in Australia, Ludum Dare starts at 1pm on Saturday for me. The problem is, I work full-time and Ludum Dare finishes at 1pm on the Monday. If I do enter, that means I'll only have at most 20 hours of development time because I can't do anything on the Monday. Because of my limited time, I'm not even going to attempt anything with Unity or Game Maker, I'm going straight to Pico-8. I used it last year and fell in love with its simplicity. Everything I need is right there in the one software and it's so easy to use and export my code. If anyone out there is restricted on time like me, I recommend spending the next couple weeks getting familiar with Pico-8","comments":2,"comments-timestamp":"2018-11-15T04:48:54Z","created":"2018-11-13T21:40:09Z","files":[],"files-timestamp":0,"id":121371,"love":6,"love-timestamp":"2018-11-17T15:15:30Z","meta":[],"modified":"2018-11-17T15:15:30Z","name":"Not Much Time? Pico-8","node-timestamp":"2018-11-13T21:50:12Z","parent":121215,"parents":[1,5,9,120415,121215],"path":"\/events\/ludum-dare\/43\/$121215\/not-much-time-pico-8","published":"2018-11-13T21:43:42Z","scope":"public","slug":"not-much-time-pico-8","subsubtype":"","subtype":"","type":"post","version":360882},"node_metadata":{"n_key":"121371","n_urlkey":"338230","n_parent":"121215","n_path":"\/events\/ludum-dare\/43\/$121215\/not-much-time-pico-8","n_slug":"not-much-time-pico-8","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79822","n_created":"1542145209","n_modified":"1542467730","n_version":"360882","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/$121215\/not-much-time-pico-8","text":"Since I live in Australia, Ludum Dare starts at 1pm on Saturday for me. The problem is, I work full-time and Ludum Dare finishes at 1pm on the Monday. If I do enter, that means I'll only have at most 20 hours of development time because I can't do anything on the Monday. Because of my limited time, I'm not even going to attempt anything with Unity or Game Maker, I'm going straight to Pico-8. I used it last year and fell in love with its simplicity. Everything I need is right there in the one software and it's so easy to use and export my code. If anyone out there is restricted on time like me, I recommend spending the next couple weeks getting familiar with Pico-8","title":"Not Much Time? Pico-8","wayback_source":[]}