{"author_link":"\/users\/birdwards","author_name":"Birdwards","author_uid":"birdwards","comments":[],"epoch":1543015678,"event":"LD43","format":"md","ldjam_node_id":123111,"likes":8,"metadata":{"p_key":"122333","p_author":"Birdwards","p_authorkey":"1122983","p_urlkey":"338381","p_title":"I'm FINALLY in again!","p_cat":"LDJam ","p_event":"LD43","p_time":"1543015678","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1122983","us_name":"Birdwards","us_username":"birdwards","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":5,"author":122983,"body":"Hey Ludum Dare! It's been a while. This will be my [9th Ludum Dare](http:\/\/ludumdare.com\/compo\/author\/gjarble\/) overall, but my first in over two years! For all that time, I was busy turning this...\n\n![ld35screen.png](\/\/\/raw\/760\/e1\/z\/1ae1a.png)\n\n...into this!\n\n![steamscreenshot1.png](\/\/\/raw\/760\/e1\/z\/1ae1b.png)\n\n[My entry for Ludum Dare 35](http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&uid=5467) back in April 2016 became [Temple Scramble](templescramble.com), my first commercial release! It just didn't feel right doing another Ludum Dare while I was still in the middle of development on a game from a previous Ludum Dare. But I've missed this jam so much, and I'm thrilled to be back! My focus for this jam will be **polish**- in the past, I've usually spent so long getting the mechanics to work right that I barely have time to do anything else, and the game ends up with only the most barebones of content. This time, I want my mechanics to be simple enough that I can finish them in the first few hours (even if that causes me to take a hit in Innovation, which is usually my strongest category), so I can spend the rest of the time making the graphics look nice, adding levels (if applicable), and actually having music!\n\nMy stack will be the same that I used for Temple Scramble:\n\n- Programming language: Haxe\n- Game library: HaxeFlixel\n- Text editor: Atom\n- Graphics: Piskel (and GIMP if need be)\n- Sound effects: bfxr\n- Music: Bosca Ceoil\n\nSince we're in the midst of the Theme Slaughter, I'll probably follow this up with a \"why I slaughtered your theme\" post like a lot of people here have been doing... but I've still got half of the themes to go. Good luck to everyone!","comments":0,"created":"2018-11-23T23:03:05Z","files":[],"files-timestamp":0,"id":123111,"love":8,"love-timestamp":"2018-11-24T14:14:05Z","meta":[],"modified":"2018-11-24T14:14:05Z","name":"I'm FINALLY in again!","node-timestamp":"2018-11-23T23:27:58Z","parent":123108,"parents":[1,5,9,120415,123108],"path":"\/events\/ludum-dare\/43\/goo-glow\/im-finally-in-again","published":"2018-11-23T23:27:58Z","scope":"public","slug":"im-finally-in-again","subsubtype":"","subtype":"","type":"post","version":363370},"node_metadata":{"n_key":"123111","n_urlkey":"338381","n_parent":"123108","n_path":"\/events\/ludum-dare\/43\/goo-glow\/im-finally-in-again","n_slug":"im-finally-in-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"122983","n_created":"1543014185","n_modified":"1543068845","n_version":"363370","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/goo-glow\/im-finally-in-again","text":"Hey Ludum Dare! It's been a while. This will be my [9th Ludum Dare](http:\/\/ludumdare.com\/compo\/author\/gjarble\/) overall, but my first in over two years! For all that time, I was busy turning this...\n\n![ld35screen.png](\/\/\/raw\/760\/e1\/z\/1ae1a.png)\n\n...into this!\n\n![steamscreenshot1.png](\/\/\/raw\/760\/e1\/z\/1ae1b.png)\n\n[My entry for Ludum Dare 35](http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&uid=5467) back in April 2016 became [Temple Scramble](templescramble.com), my first commercial release! It just didn't feel right doing another Ludum Dare while I was still in the middle of development on a game from a previous Ludum Dare. But I've missed this jam so much, and I'm thrilled to be back! My focus for this jam will be **polish**- in the past, I've usually spent so long getting the mechanics to work right that I barely have time to do anything else, and the game ends up with only the most barebones of content. This time, I want my mechanics to be simple enough that I can finish them in the first few hours (even if that causes me to take a hit in Innovation, which is usually my strongest category), so I can spend the rest of the time making the graphics look nice, adding levels (if applicable), and actually having music!\n\nMy stack will be the same that I used for Temple Scramble:\n\n- Programming language: Haxe\n- Game library: HaxeFlixel\n- Text editor: Atom\n- Graphics: Piskel (and GIMP if need be)\n- Sound effects: bfxr\n- Music: Bosca Ceoil\n\nSince we're in the midst of the Theme Slaughter, I'll probably follow this up with a \"why I slaughtered your theme\" post like a lot of people here have been doing... but I've still got half of the themes to go. Good luck to everyone!","title":"I'm FINALLY in again!","wayback_source":[]}