It looks like Theme Voting round 2 is starting soon...
I'm curious to see what got through the first filter.
Honestly, I'm kind of excited. Yeah, obviously there were the usual terrible themes in the bunch, and this time there were a lot of them, but when I was going through every last suggestion in the Slaughter Round, there were some really good ones, too. As I've said, I made reservations for "lesser evil" themes just because I see gameplay-style-enforcers as that bad, but I took special care and enjoyment in approving the really nice "Classic" feeling LD Themes. The ones that were very open to interpretation and felt like a cozy, mysterious letter title written to a software dev dungeon keeper, and the rest of the letter was in Voynich characters. And then Notch makes a game out of it.
Now, going on Wikipedia today, I find that my perceived olden dayes of Ludum Dare themes being cooler was an illusion that my brain came up with because it likes myths. There's a complete list of themes used before here, and I only perceive 7 of them as being the aforementioned ones.
- "Light and Darkness"
- "Caverns"
- "Islands"
- "You only get one"
- "Beneath the surface"
- "Running out of Power"
- "The more you have, the worse it is"
Not barring other good ones, these are the themes in the list that made me think "Classic LD!" and then go on to unwittingly fabricate memories about how common they were.
But what I'm getting at is, there were other themes that I thought the same way about during my extensive stay in Theme Slaughter. I'm sure I found at least two themes that were much better than "The more you have, the worse it is".
Unfortunately, there are plenty of bad themes that were accepted into the main part of the contest historically, and the very specific "Build the level you play" was actually one of them. Who knows, maybe Classic Cozy themes will majorly come into fashion some day, not long after we bite the bullet and have to make a four-colour black and white 2D platformer with unintuitive controls where you can't stop moving. Over here, I'm looking forward to the possibility of voting in a theme that gets the imagination going places, but doesn't tell you exactly what to do.