{"author_link":"\/users\/ice-maker","author_name":"Ice Maker","author_uid":"ice-maker","comments":[],"epoch":1543185453,"event":"LD43","format":"md","ldjam_node_id":123596,"likes":7,"metadata":{"p_key":"122374","p_author":"Ice Maker","p_authorkey":"1103137","p_urlkey":"338422","p_title":"Theme Voting Round 1","p_cat":"LDJam ","p_event":"LD43","p_time":"1543185453","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1103137","us_name":"Ice Maker","us_username":"ice-maker","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":103137,"body":"I went through all of the themes from Round 1 of theme voting; while most were astonishingly bad, some seemed like they could be viable.\n\n\n![Theme Voting Round 1.png](\/\/\/raw\/1e2\/91\/z\/1ae61.png)\n\n\n**Useless superpowers** -1\n- Basically \"Inconvenient Superpowers.\"\n\n**Break the cycle** +1\n- I could see a wide variety of games being made from this; it provides quite a bit of freedom but isn't too vague.\n\n**Don't trust the game** -1\n- Leads to a lot of gimmicky games that give you inaccurate instructions, making gameplay difficult.\n\n**Absorb your enemies** 0\n- \"Absorb\" gives a wide variety of meanings; however, the theme restricts to games with focus on enemies.\n\n**No killing allowed** -1\n- Would probably end up with a lot of games that normally involve killing but that element is removed creating a huge hole in gameplay; otherwise provokes no ideas.\n\n**One item, many uses** +1\n- This theme could be very powerful.\n\n**You are the princess waiting to be rescued in the castle** -1\n- Pretty much all games would specifically have to be set with a princess in a castle.\n\n**Take one, leave one** +1\n- \"One\" can be a lot of things; however, it has to be taken or left. Not too broad or too narrow.\n\n**Scavenger** -1\n- Eh.\n\n**Control the environment, not the player** 0\n- This *could* cover a lot of ideas; people might abuse it and make a bunch of generic block-based puzzle games.\n\n**Indirect combat** 0\n- Kind of like \"No Killing Allowed\" but with a lot more possibilities and less terrible gameplay.\n\n**You're the final boss** -1\n- Yuck.\n\n**Permanent damage** -1\n- Too restrictive while being too vague; I have no ideas from this.\n\n**Automation** +1\n- This could be a lot of things.\n\n**Discovery (LD 19)** -1\n- Who the heck submitted a theme from a past Ludum Dare in the first place and how did it get to **Theme Voting**?\n\n**It only changes when you aren't looking** -1\n- Too restrictive while being too vague; I have no ideas from this.","comments":6,"comments-timestamp":"2018-11-25T23:36:53Z","created":"2018-11-25T22:10:14Z","files":[],"files-timestamp":0,"id":123596,"love":7,"love-timestamp":"2018-11-27T09:20:26Z","meta":[],"modified":"2018-11-27T09:20:26Z","name":"Theme Voting Round 1","node-timestamp":"2018-11-25T23:17:32Z","parent":121057,"parents":[1,5,9,120415,121057],"path":"\/events\/ludum-dare\/43\/flocked\/theme-voting-round-1","published":"2018-11-25T22:37:33Z","scope":"public","slug":"theme-voting-round-1","subsubtype":"","subtype":"","type":"post","version":364078},"node_metadata":{"n_key":"123596","n_urlkey":"338422","n_parent":"121057","n_path":"\/events\/ludum-dare\/43\/flocked\/theme-voting-round-1","n_slug":"theme-voting-round-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"103137","n_created":"1543183814","n_modified":"1543310426","n_version":"364078","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/flocked\/theme-voting-round-1","text":"I went through all of the themes from Round 1 of theme voting; while most were astonishingly bad, some seemed like they could be viable.\n\n\n![Theme Voting Round 1.png](\/\/\/raw\/1e2\/91\/z\/1ae61.png)\n\n\n**Useless superpowers** -1\n- Basically \"Inconvenient Superpowers.\"\n\n**Break the cycle** +1\n- I could see a wide variety of games being made from this; it provides quite a bit of freedom but isn't too vague.\n\n**Don't trust the game** -1\n- Leads to a lot of gimmicky games that give you inaccurate instructions, making gameplay difficult.\n\n**Absorb your enemies** 0\n- \"Absorb\" gives a wide variety of meanings; however, the theme restricts to games with focus on enemies.\n\n**No killing allowed** -1\n- Would probably end up with a lot of games that normally involve killing but that element is removed creating a huge hole in gameplay; otherwise provokes no ideas.\n\n**One item, many uses** +1\n- This theme could be very powerful.\n\n**You are the princess waiting to be rescued in the castle** -1\n- Pretty much all games would specifically have to be set with a princess in a castle.\n\n**Take one, leave one** +1\n- \"One\" can be a lot of things; however, it has to be taken or left. Not too broad or too narrow.\n\n**Scavenger** -1\n- Eh.\n\n**Control the environment, not the player** 0\n- This *could* cover a lot of ideas; people might abuse it and make a bunch of generic block-based puzzle games.\n\n**Indirect combat** 0\n- Kind of like \"No Killing Allowed\" but with a lot more possibilities and less terrible gameplay.\n\n**You're the final boss** -1\n- Yuck.\n\n**Permanent damage** -1\n- Too restrictive while being too vague; I have no ideas from this.\n\n**Automation** +1\n- This could be a lot of things.\n\n**Discovery (LD 19)** -1\n- Who the heck submitted a theme from a past Ludum Dare in the first place and how did it get to **Theme Voting**?\n\n**It only changes when you aren't looking** -1\n- Too restrictive while being too vague; I have no ideas from this.","title":"Theme Voting Round 1","wayback_source":[]}