Ouch

themes are bad they make you mad.png

These are some pretty bad themes :anguished: Most themes I saw during the slaughter were either trying too hard to be subversive/edgy, or were one-liner game/main mechanic ideas.

Themes should generate possibilities and ideas not restrict them.

A good thing too keep in mind when coming up with theme propositions is to stay short and as low-level as possible, often a single word is enough! Let me show you how efficient that is, try to come up with a game idea while reading each of these and see how quickly a cool idea can appear: Gargoyle! Purgatory! Angle! Pulsar! Icons! Slowdown! Trip! See? :smile: The English language is a godsend for this, because of the high amount of meanings behind each word (which is also its weakness, time flies like an arrow fruit flies like a banana :upside_down: )

Anyway, here are my votes, hope the next round will be better.