'Permanent damage'

I see everyone downvoting this but I actually found it to be probably the most interesting one of all. ๐Ÿ‘€

I can see it being interpreted in a lot of different ways besides the obvious "game with damage and health system but no heals"โ€ฆ The damage doesn't have to be to an individual but could be to an item or to the world, for example. It can even be completely thematic as opposed to mechanical, such as a game about dealing with trauma.

Just some food for thought! ๐Ÿ˜ถ