{"author_link":"\/users\/vulcansyntax","author_name":"VulcanSyntax","author_uid":"vulcansyntax","comments":[],"epoch":1543241886,"event":"LD43","format":"md","ldjam_node_id":123941,"likes":5,"metadata":{"p_key":"122395","p_author":"VulcanSyntax","p_authorkey":"1123870","p_urlkey":"338445","p_title":"Sure, let's give this a whirl.","p_cat":"LDJam ","p_event":"LD43","p_time":"1543241886","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1123870","us_name":"VulcanSyntax","us_username":"vulcansyntax","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":123870,"body":"Depending on if my workload increases massively or not, I'm tentatively in. There's only a finite number of other responsibilities I can ignore. This is the first time I've ever done something like this but I can probably come up with something in the time limit.\n\nI want to try and put either a grappling hook or parry mechanic in somewhere, so fingers crossed on the theme making that easy...\n\nMy weapons of choice:\n\n* Unreal (Engine)\n* C++ (Code)\n* FL Studio (Music\/SFX)\n* Near non-existent art skills\n* Possibly misplaced optimism","comments":0,"created":"2018-11-26T14:09:20Z","files":[],"files-timestamp":0,"id":123941,"love":5,"love-timestamp":"2018-11-26T16:20:12Z","meta":[],"modified":"2018-11-26T16:20:12Z","name":"Sure, let's give this a whirl.","node-timestamp":"2018-11-26T14:18:06Z","parent":123871,"parents":[1,5,9,120415,123871],"path":"\/events\/ludum-dare\/43\/for-more-time-on-the-clock\/sure-lets-give-this-a-whirl","published":"2018-11-26T14:18:06Z","scope":"public","slug":"sure-lets-give-this-a-whirl","subsubtype":"","subtype":"","type":"post","version":364502},"node_metadata":{"n_key":"123941","n_urlkey":"338445","n_parent":"123871","n_path":"\/events\/ludum-dare\/43\/for-more-time-on-the-clock\/sure-lets-give-this-a-whirl","n_slug":"sure-lets-give-this-a-whirl","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"123870","n_created":"1543241360","n_modified":"1543249212","n_version":"364502","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/for-more-time-on-the-clock\/sure-lets-give-this-a-whirl","text":"Depending on if my workload increases massively or not, I'm tentatively in. There's only a finite number of other responsibilities I can ignore. This is the first time I've ever done something like this but I can probably come up with something in the time limit.\n\nI want to try and put either a grappling hook or parry mechanic in somewhere, so fingers crossed on the theme making that easy...\n\nMy weapons of choice:\n\n* Unreal (Engine)\n* C++ (Code)\n* FL Studio (Music\/SFX)\n* Near non-existent art skills\n* Possibly misplaced optimism","title":"Sure, let's give this a whirl.","wayback_source":[]}