{"author_link":"\/users\/randytayler","author_name":"RandyTayler","author_uid":"randytayler","comments":[],"epoch":1543248539,"event":"LD43","format":"md","ldjam_node_id":123981,"likes":3,"metadata":{"p_key":"122402","p_author":"RandyTayler","p_authorkey":"1011470","p_urlkey":"338452","p_title":"Using Unity assets in Compo","p_cat":"LDJam ","p_event":"LD43","p_time":"1543248539","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1011470","us_name":"RandyTayler","us_username":"randytayler","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":11470,"body":"Just trying to understand the rules better here. Unity has art and music assets that I'm sure don't fit the rules, but the code requirements are unclear to me.\n\nCan I use, say, the Unity Third Person Controller in my Compo game, or do I need to write my own?\n\n\n","comments":5,"comments-timestamp":"2018-11-27T01:23:44Z","created":"2018-11-26T16:01:54Z","files":[],"files-timestamp":0,"id":123981,"love":3,"love-timestamp":"2018-11-26T20:05:13Z","meta":[],"modified":"2018-11-27T01:23:44Z","name":"Using Unity assets in Compo","node-timestamp":"2018-11-26T16:08:59Z","parent":123980,"parents":[1,5,9,120415,123980],"path":"\/events\/ludum-dare\/43\/$123980\/using-unity-assets-in-compo","published":"2018-11-26T16:08:59Z","scope":"public","slug":"using-unity-assets-in-compo","subsubtype":"","subtype":"","type":"post","version":364563},"node_metadata":{"n_key":"123981","n_urlkey":"338452","n_parent":"123980","n_path":"\/events\/ludum-dare\/43\/$123980\/using-unity-assets-in-compo","n_slug":"using-unity-assets-in-compo","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11470","n_created":"1543248114","n_modified":"1543281824","n_version":"364563","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/$123980\/using-unity-assets-in-compo","text":"Just trying to understand the rules better here. Unity has art and music assets that I'm sure don't fit the rules, but the code requirements are unclear to me.\n\nCan I use, say, the Unity Third Person Controller in my Compo game, or do I need to write my own?\n\n\n","title":"Using Unity assets in Compo","wayback_source":[]}