{"author_link":"\/users\/pcmaster","author_name":"pcmaster","author_uid":"pcmaster","comments":[],"epoch":1543415516,"event":"LD43","format":"md","ldjam_node_id":125170,"likes":1,"metadata":{"p_key":"122516","p_author":"pcmaster","p_authorkey":"1000478","p_urlkey":"338572","p_title":"No art again - any good ideas?","p_cat":"LDJam ","p_event":"LD43","p_time":"1543415516","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1000478","us_name":"pcmaster","us_username":"pcmaster","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":9,"author":478,"body":"I couldn't get an artist on the team this time either, so it's just veteran engine and backend programmers :(\nI'm used to Unity and resort to making stuff out of boxes\/cylinders\/etc. I've got some experience with Maya but I can't make anything too artistic. I'm always wasting shitloads of time doing placeholder textures and meshes, either in Unity itself or Maya.\n\nDo you, guys, have any recommendation for improving programmer 'art'? :) The improvement should be mainly in the production plane (time to make) but also possibly in the visual. \n\n\"Learn Blender\" doesn't count, it's too late for that.\n\nWhat are you, fellow programmers-without-artists, gonna do? :)\n","comments":9,"comments-timestamp":"2018-11-29T09:04:33Z","created":"2018-11-28T14:27:24Z","files":[],"files-timestamp":0,"id":125170,"love":1,"love-timestamp":"2018-11-28T16:04:18Z","meta":[],"modified":"2018-11-29T09:04:33Z","name":"No art again - any good ideas?","node-timestamp":"2018-11-28T14:33:56Z","parent":125168,"parents":[1,5,9,120415,125168],"path":"\/events\/ludum-dare\/43\/bunnycula\/no-art-again-any-good-ideas","published":"2018-11-28T14:31:56Z","scope":"public","slug":"no-art-again-any-good-ideas","subsubtype":"","subtype":"","type":"post","version":366299},"node_metadata":{"n_key":"125170","n_urlkey":"338572","n_parent":"125168","n_path":"\/events\/ludum-dare\/43\/bunnycula\/no-art-again-any-good-ideas","n_slug":"no-art-again-any-good-ideas","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"478","n_created":"1543415244","n_modified":"1543482273","n_version":"366299","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/bunnycula\/no-art-again-any-good-ideas","text":"I couldn't get an artist on the team this time either, so it's just veteran engine and backend programmers :(\nI'm used to Unity and resort to making stuff out of boxes\/cylinders\/etc. I've got some experience with Maya but I can't make anything too artistic. I'm always wasting shitloads of time doing placeholder textures and meshes, either in Unity itself or Maya.\n\nDo you, guys, have any recommendation for improving programmer 'art'? :) The improvement should be mainly in the production plane (time to make) but also possibly in the visual. \n\n\"Learn Blender\" doesn't count, it's too late for that.\n\nWhat are you, fellow programmers-without-artists, gonna do? :)\n","title":"No art again - any good ideas?","wayback_source":[]}