{"author_link":"\/users\/hindbodes","author_name":"Hindbodes","author_uid":"hindbodes","comments":[],"epoch":1543453827,"event":"LD43","format":"md","ldjam_node_id":125572,"likes":7,"metadata":{"p_key":"122559","p_author":"Hindbodes","p_authorkey":"1073227","p_urlkey":"338617","p_title":"\"Control the environment, not the player\"","p_cat":"LDJam ","p_event":"LD43","p_time":"1543453827","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1073227","us_name":"Hindbodes","us_username":"hindbodes","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":73227,"body":"![ew.png](\/\/\/raw\/b0e\/11\/z\/1afa0.png)  \n... You know, if nothing else... the real reason I wonder why this theme got so far is basically that it's using its words wrong. The game doesn't have a player in it, it has bots, objects, characters, and barriers. The player is the guy sitting at his desk pressing buttons to make the game do things. *You* are the player, the thing you typically control is not called that. I'd still be shocked if this theme was called \"control the environment, not the protagonist\"\/\"avatar\", but it could have at least said what it wanted to say properly. It's unsettling how difficult it would be to work with such a confusingly-phrased theme for people who understand this.","comments":10,"comments-timestamp":"2019-02-11T01:28:38Z","created":"2018-11-29T01:01:00Z","files":[],"files-timestamp":0,"id":125572,"love":7,"love-timestamp":"2018-11-29T13:55:45Z","meta":[],"modified":"2019-02-11T01:28:38Z","name":"\"Control the environment, not the player\"","node-timestamp":"2018-11-29T01:10:27Z","parent":122191,"parents":[1,5,9,120415,122191],"path":"\/events\/ludum-dare\/43\/terrifying-rocket-zest\/control-the-environment-not-the-player","published":"2018-11-29T01:10:27Z","scope":"public","slug":"control-the-environment-not-the-player","subsubtype":"","subtype":"","type":"post","version":366923},"node_metadata":{"n_key":"125572","n_urlkey":"338617","n_parent":"122191","n_path":"\/events\/ludum-dare\/43\/terrifying-rocket-zest\/control-the-environment-not-the-player","n_slug":"control-the-environment-not-the-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"73227","n_created":"1543453260","n_modified":"1549848518","n_version":"366923","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/terrifying-rocket-zest\/control-the-environment-not-the-player","text":"![ew.png](\/\/\/raw\/b0e\/11\/z\/1afa0.png)  \n... You know, if nothing else... the real reason I wonder why this theme got so far is basically that it's using its words wrong. The game doesn't have a player in it, it has bots, objects, characters, and barriers. The player is the guy sitting at his desk pressing buttons to make the game do things. *You* are the player, the thing you typically control is not called that. I'd still be shocked if this theme was called \"control the environment, not the protagonist\"\/\"avatar\", but it could have at least said what it wanted to say properly. It's unsettling how difficult it would be to work with such a confusingly-phrased theme for people who understand this.","title":"\"Control the environment, not the player\"","wayback_source":[]}