{"author_link":"\/users\/purpledartfrog","author_name":"PurpledArtFrog","author_uid":"purpledartfrog","comments":[],"epoch":1543475802,"event":"LD43","format":"md","ldjam_node_id":125713,"likes":5,"metadata":{"p_key":"122589","p_author":"PurpledArtFrog","p_authorkey":"1097367","p_urlkey":"338647","p_title":"Final voting - excited to get going","p_cat":"LDJam ","p_event":"LD43","p_time":"1543475802","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1097367","us_name":"PurpledArtFrog","us_username":"purpledartfrog","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":9,"author":97367,"body":"Sorry if the formatting has gone haywire.. just copied from word?!?!\n\n![LD Vote.png](\/\/\/raw\/75c\/71\/z\/1afb5.png)\n\nAutomation (0)\n\nI would be worried about this being AI heavy \u2013 but as well as the others \u2013 this would be interpretable \u2013 could be used as a story part instead.\n\nBreak the cycle (-1)\n\nThis one I struggle a bit with \u2013 but that comes down to lack of game dev experience; I can think of a couple of things.. but wouldn\u2019t have time for them\n\nControl the environment, not the player (0)\n\nA bit divided on this one; Might also be a bit difficult with my skill set; But doable \u2013 if I can avoid a too AI-ish implementation for the \u201cplayer\u201d.\n\nEach playthrough builds on the last (-1)\n\nAnother mentioned scope creep on this one \u2013 I would have to agree. \n\nEverything grows (0)\n\nIf you literally have to make everything grow here \u2013 this is a definite -1 \u2013 however if it\u2019s ok to fiddle around the word everything it might actually be ok.\n\nIt only changes when you aren\u2019t looking (-1)\n\nGut feeling on this one; not sure it would be a fun theme.\n\nSacrifices must be made (0)\n\nThis could be fun and doesn\u2019t lock down too much on the mechanics; Also doesn\u2019t dictate game type.\n\nAbsorb your enemies (0)\n\nThis would cause the need for specific enemies \u2026 or you could do some interpreting here as well. (Time could be the enemy \u2026 level filled with clocks and you need to carry out some tasks before time runs out and the speed of that is dictated by the number of live clocks)\u2026 Oh well \u2013 we\u2019ll see.\n\nDarkness is your friend (-1)\n\nWith @birdwards on this one. Probably a LOT of stealth games.\n\nDon\u2019t trust the game (-1)\n\nJust no.\n\nMagic, but at what cost? (-1)\n\nSetting would most likely end up being pretty similar across the board \u2013 it would probably involve a lot of people with pointy hats.\n\nMaking connections (1)\n\nThis could be fun \u2013 not sure if my brain would melt down during storming but could be a possibility. Gut feeling says this would be fun though. My favorite I think.\n\nOne item, many uses (-1)\n\nI\u2019am not entirely sure on this one \u2013 \u201cmany\u201d is kind of a big word.. would worry a little about creeping here as well.. and with my skills .. holy moly\n\nTake one, leave one (1)\n\nMostly just like \u201cMaking connections\u201d. Although not the favorite. For my brain it does restrict the possibilities a bit.\n\nTwo connected worlds (0)\n\nFor me this is a restricted version of \u201cMaking connections\u201d.\n\nEvolve (1)\n\nThis would most likely be a good theme for my current skill set; Not saying it would be easy but I guess .. a bit more manageable. Jinx jinx jinx\n\nExcited to see what other people think about the categories. For most of the above it\u2019s based on gut feeling.\n\n","comments":0,"created":"2018-11-29T07:14:52Z","files":[],"files-timestamp":0,"id":125713,"love":5,"love-timestamp":"2018-11-29T09:31:31Z","meta":[],"modified":"2018-11-29T09:31:31Z","name":"Final voting - excited to get going","node-timestamp":"2018-11-29T07:21:38Z","parent":121607,"parents":[1,5,9,120415,121607],"path":"\/events\/ludum-dare\/43\/wanyudo-island\/final","published":"2018-11-29T07:16:42Z","scope":"public","slug":"final","subsubtype":"","subtype":"","type":"post","version":367174},"node_metadata":{"n_key":"125713","n_urlkey":"338647","n_parent":"121607","n_path":"\/events\/ludum-dare\/43\/wanyudo-island\/final","n_slug":"final","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"97367","n_created":"1543475692","n_modified":"1543483891","n_version":"367174","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/wanyudo-island\/final","text":"Sorry if the formatting has gone haywire.. just copied from word?!?!\n\n![LD Vote.png](\/\/\/raw\/75c\/71\/z\/1afb5.png)\n\nAutomation (0)\n\nI would be worried about this being AI heavy \u2013 but as well as the others \u2013 this would be interpretable \u2013 could be used as a story part instead.\n\nBreak the cycle (-1)\n\nThis one I struggle a bit with \u2013 but that comes down to lack of game dev experience; I can think of a couple of things.. but wouldn\u2019t have time for them\n\nControl the environment, not the player (0)\n\nA bit divided on this one; Might also be a bit difficult with my skill set; But doable \u2013 if I can avoid a too AI-ish implementation for the \u201cplayer\u201d.\n\nEach playthrough builds on the last (-1)\n\nAnother mentioned scope creep on this one \u2013 I would have to agree. \n\nEverything grows (0)\n\nIf you literally have to make everything grow here \u2013 this is a definite -1 \u2013 however if it\u2019s ok to fiddle around the word everything it might actually be ok.\n\nIt only changes when you aren\u2019t looking (-1)\n\nGut feeling on this one; not sure it would be a fun theme.\n\nSacrifices must be made (0)\n\nThis could be fun and doesn\u2019t lock down too much on the mechanics; Also doesn\u2019t dictate game type.\n\nAbsorb your enemies (0)\n\nThis would cause the need for specific enemies \u2026 or you could do some interpreting here as well. (Time could be the enemy \u2026 level filled with clocks and you need to carry out some tasks before time runs out and the speed of that is dictated by the number of live clocks)\u2026 Oh well \u2013 we\u2019ll see.\n\nDarkness is your friend (-1)\n\nWith @birdwards on this one. Probably a LOT of stealth games.\n\nDon\u2019t trust the game (-1)\n\nJust no.\n\nMagic, but at what cost? (-1)\n\nSetting would most likely end up being pretty similar across the board \u2013 it would probably involve a lot of people with pointy hats.\n\nMaking connections (1)\n\nThis could be fun \u2013 not sure if my brain would melt down during storming but could be a possibility. Gut feeling says this would be fun though. My favorite I think.\n\nOne item, many uses (-1)\n\nI\u2019am not entirely sure on this one \u2013 \u201cmany\u201d is kind of a big word.. would worry a little about creeping here as well.. and with my skills .. holy moly\n\nTake one, leave one (1)\n\nMostly just like \u201cMaking connections\u201d. Although not the favorite. For my brain it does restrict the possibilities a bit.\n\nTwo connected worlds (0)\n\nFor me this is a restricted version of \u201cMaking connections\u201d.\n\nEvolve (1)\n\nThis would most likely be a good theme for my current skill set; Not saying it would be easy but I guess .. a bit more manageable. Jinx jinx jinx\n\nExcited to see what other people think about the categories. For most of the above it\u2019s based on gut feeling.\n\n","title":"Final voting - excited to get going","wayback_source":[]}