{"author_link":"\/users\/marcin-sciesinski","author_name":"Marcin Sciesinski","author_uid":"marcin-sciesinski","comments":[],"epoch":1543497624,"event":"LD43","format":"md","ldjam_node_id":125936,"likes":1,"metadata":{"p_key":"122607","p_author":"Marcin Sciesinski","p_authorkey":"1121735","p_urlkey":"338668","p_title":"Brainstorming themes","p_cat":"LDJam ","p_event":"LD43","p_time":"1543497624","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1121735","us_name":"Marcin Sciesinski","us_username":"marcin-sciesinski","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":121735,"body":"I went ahead and looked through the final themes, and went ahead and wrote down at least one game idea for each. And I have to say that some are much easier to come up with a cool game\/mechanics, and some are much more complicated.\n\nMy biggest struggles were:\n- Take one, leave one (very American theme, as I have not heard this phrase anywhere else)\n- One item, many uses\n- Sacrifices must be made\n- Break the cycle\n\nThe ones I had best fun coming up with ideas:\n- Magic, but at what cost?\n- Control the environment, not the player\n- Each play through builds on last\n- It only changes when you aren't looking\n\nWhat are your thoughts, any themes you struggle with or enjoy?","comments":9,"comments-timestamp":"2018-11-29T21:16:34Z","created":"2018-11-29T13:15:48Z","files":[],"files-timestamp":0,"id":125936,"love":1,"love-timestamp":"2018-11-29T16:14:35Z","meta":[],"modified":"2018-11-29T21:16:34Z","name":"Brainstorming themes","node-timestamp":"2018-11-29T13:20:24Z","parent":121736,"parents":[1,5,9,120415,121736],"path":"\/events\/ludum-dare\/43\/mooom\/brainstorming-themes","published":"2018-11-29T13:20:24Z","scope":"public","slug":"brainstorming-themes","subsubtype":"","subtype":"","type":"post","version":367466},"node_metadata":{"n_key":"125936","n_urlkey":"338668","n_parent":"121736","n_path":"\/events\/ludum-dare\/43\/mooom\/brainstorming-themes","n_slug":"brainstorming-themes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"121735","n_created":"1543497348","n_modified":"1543526194","n_version":"367466","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/mooom\/brainstorming-themes","text":"I went ahead and looked through the final themes, and went ahead and wrote down at least one game idea for each. And I have to say that some are much easier to come up with a cool game\/mechanics, and some are much more complicated.\n\nMy biggest struggles were:\n- Take one, leave one (very American theme, as I have not heard this phrase anywhere else)\n- One item, many uses\n- Sacrifices must be made\n- Break the cycle\n\nThe ones I had best fun coming up with ideas:\n- Magic, but at what cost?\n- Control the environment, not the player\n- Each play through builds on last\n- It only changes when you aren't looking\n\nWhat are your thoughts, any themes you struggle with or enjoy?","title":"Brainstorming themes","wayback_source":[]}