{"author_name":"Languard","cat":"LD #34","comments":[],"epoch":1449794880,"likes":1,"metadata":{"p_key":"12261","p_author":"Languard","p_authorkey":"5657","p_urlkey":"47511","p_title":"Almost forgot my I\u2019m in post","p_cat":"LD #34","p_event":"LD34","p_time":"1449794880","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5657","us_name":"Languard","us_username":"languard","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Ya, title says it all. \u00a0Been so busy with grading\/pushing my students to join\/doing practice runs that I didn&#8217;t post here. \u00a0Oops. \u00a0I&#8217;ll be using either Unity or GameMaker, depending on the style of game I decide to do. \u00a0I&#8217;m going to try and work <a href=\"http:\/\/unitus.org\/FULL\/12tone.pdf\" target=\"_blank\">12-tone musi<\/a>c composition in there somehow as well. One thing I&#8217;m thinking of trying this time is restricting the core game development to two hours, then spending the remainder of the time on content and polish. \u00a0I&#8217;m rather pleased with how <a href=\"http:\/\/languard.itch.io\/dragon-vs-archers\" target=\"_blank\">Dragon vs Archers<\/a> turned out and it could be a fun little game with a bit more content and polish. \u00a0That said I&#8217;ll be intensely annoyed if &#8220;Strength in Numbers&#8221; turns out to be the theme. \u00a0I&#8217;m far less pleased with how <a href=\"http:\/\/languard.itch.io\/expanding-planet\" target=\"_blank\">Expanding Planet<\/a>\u00a0turned out, but since it only took me two hours, it&#8217;s no big loss.<\/p>\n <p>So&#8230;tools.<\/p>\n <ol>\n <li>Unity 3D or GameMaker Studio<\/li>\n <li>GIMP<\/li>\n <li>Blender if needed<\/li>\n <li>Audacity<\/li>\n <li>Blue yeti mic\u00a0for SFX\/recording the piano.<\/li>\n <\/ol>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld34\/\" rel=\"tag\">ld34<\/a><\/p>","time":"December 10th, 2015 7:48 pm","title":"Almost forgot my I\u2019m in post"}