{"author_link":"\/users\/theyellowgreninja","author_name":"theyellowgreninja","author_uid":"theyellowgreninja","comments":[],"epoch":1543545652,"event":"LD43","format":"md","ldjam_node_id":126628,"likes":13,"metadata":{"p_key":"122691","p_author":"theyellowgreninja","p_authorkey":"1079343","p_urlkey":"338755","p_title":"Some advice for some super-new folks from a slightly-less-new person","p_cat":"LDJam ","p_event":"LD43","p_time":"1543545652","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1079343","us_name":"theyellowgreninja","us_username":"theyellowgreninja","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":1,"author":79343,"body":"I'm not exactly an expert in this sort of thing, but I have some things I've picked up on from my past two jams.\n\n-First, if you're having trouble with an idea, make some base game.  If you want to do Top-down, but don't know how to tie in the theme, don't worry about it until the base engine is made.  It might come to you as you're making, and even if it doesn't, you'll have something to mess with.\n\n-Next, if you're stuck with making something, move on.  Ask someone (I use r\/gamemaker for all of my questions, since I use GameMaker Studio 2, I know similar subreddits exist for unity and probably construct and other popular engines), and then do something else.  Maybe make some art or music, or program a different aspect of the game.  A fresh look is always helpful.\n\n-Also, give yourself a few hours of extra time in your planning (BTW you should have a good estimate of how long your idea will take to cone to fruition) for technical difficulties or extra features.  Everyone gets stuck, so don't feel any pressure from getting a wee bit hung up on a certain aspect of the game.\n\n-Finally, I would recommend submitting the game about a half-hour early, just for that extra bit of technical troubleshoot time if your export goes haywire or something (this jam maybe less so, since there's a built-in hour, but still).\n\nWe have less than 24 hours until we start, so good luck to all of you, and I hope to play all of your games come Monday afternoon (for me because school)","comments":1,"comments-timestamp":"2018-11-30T03:22:00Z","created":"2018-11-30T02:31:51Z","files":[],"files-timestamp":0,"id":126628,"love":13,"love-timestamp":"2018-11-30T14:43:39Z","meta":[],"modified":"2018-11-30T14:43:39Z","name":"Some advice for some super-new folks from a slightly-less-new person","node-timestamp":"2018-11-30T02:40:52Z","parent":121888,"parents":[1,5,9,120415,121888],"path":"\/events\/ludum-dare\/43\/lab-escape-of-the-terrifying-blob\/some-advice-for-some-super-new-folks-from-a-slightly-less-new-person","published":"2018-11-30T02:40:52Z","scope":"public","slug":"some-advice-for-some-super-new-folks-from-a-slightly-less-new-person","subsubtype":"","subtype":"","type":"post","version":368516},"node_metadata":{"n_key":"126628","n_urlkey":"338755","n_parent":"121888","n_path":"\/events\/ludum-dare\/43\/lab-escape-of-the-terrifying-blob\/some-advice-for-some-super-new-folks-from-a-slightly-less-new-person","n_slug":"some-advice-for-some-super-new-f","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79343","n_created":"1543545111","n_modified":"1543589019","n_version":"368516","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/lab-escape-of-the-terrifying-blob\/some-advice-for-some-super-new-folks-from-a-slightly-less-new-person","text":"I'm not exactly an expert in this sort of thing, but I have some things I've picked up on from my past two jams.\n\n-First, if you're having trouble with an idea, make some base game.  If you want to do Top-down, but don't know how to tie in the theme, don't worry about it until the base engine is made.  It might come to you as you're making, and even if it doesn't, you'll have something to mess with.\n\n-Next, if you're stuck with making something, move on.  Ask someone (I use r\/gamemaker for all of my questions, since I use GameMaker Studio 2, I know similar subreddits exist for unity and probably construct and other popular engines), and then do something else.  Maybe make some art or music, or program a different aspect of the game.  A fresh look is always helpful.\n\n-Also, give yourself a few hours of extra time in your planning (BTW you should have a good estimate of how long your idea will take to cone to fruition) for technical difficulties or extra features.  Everyone gets stuck, so don't feel any pressure from getting a wee bit hung up on a certain aspect of the game.\n\n-Finally, I would recommend submitting the game about a half-hour early, just for that extra bit of technical troubleshoot time if your export goes haywire or something (this jam maybe less so, since there's a built-in hour, but still).\n\nWe have less than 24 hours until we start, so good luck to all of you, and I hope to play all of your games come Monday afternoon (for me because school)","title":"Some advice for some super-new folks from a slightly-less-new person","wayback_source":[]}