My 11th Ludum Dare, coming right up!

11... holy moly! I'm looking forward to it.

Same ol' toolchain as ever:

  • Engine: Unity 2018.whatever
  • IDE: Visual Studio 2017
  • Graphics: Adobe Photoshop
  • Sound: Cockos REAPER, Chiptone, some synths and guitar
  • Source Control: GitHub

One thing that's gonna be interesting is that about a month ago I switched from using a mouse to a trackball, and haven't had much experience doing graphics work with it. I also imagine I'll have to keep my ol' mouse handy to try out the game play that way.