My 11th Ludum Dare, coming right up!
11... holy moly! I'm looking forward to it.
Same ol' toolchain as ever:
- Engine: Unity 2018.whatever
- IDE: Visual Studio 2017
- Graphics: Adobe Photoshop
- Sound: Cockos REAPER, Chiptone, some synths and guitar
- Source Control: GitHub
One thing that's gonna be interesting is that about a month ago I switched from using a mouse to a trackball, and haven't had much experience doing graphics work with it. I also imagine I'll have to keep my ol' mouse handy to try out the game play that way.