I'm in.

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I don't know how much time I'm gonna have this weekend but I'll be participating! Been head down in a big project for months and want a distraction. Here's how I feel about the categories

Automation - might spawn a lot of conveyor line style clones but there is real opportunity to expand this theme

Break the cycle - I actually like this theme, already spawning ideas in my head. Control the environment - loco rock jam 2018. Feels too similar to previous themes and doesn't seem like much interpretation is encouraged.

Each playthough builds on the last - good theme with a good ability to interpret. Everything grows - pretty sure this has been a theme in the past. Has potential but I prefer others.

It only changes when you aren't looking - an idea I initially didn't like but given some afterthought it could be interesting to see how this is expanded upon

Sacrafices must be made - I can see how people think there are three similar themes. This is my favourite of the bunch as a literal interpretation of the words, rather than the design.

Absorb your enemies - Kirby jam 2018. Could spawn a clever platformer in the vain of mario odyssey.

Darkness is your friend - harder to interpret this as anything other than stealth Don't trust the game - unfair design aside you could expand this way past just unfair platforming

Magic but there's a cost - take one leave one 2: restrictions

One item, many uses - great idea to make a single mechanic work across a broader design

Take one leave one - take one leave one : the OG. Much greater scope to interpret this. Far superior to the sequel.

Two connected worlds - vague enough to be interpreted, precise enough to be constrained. Would be interested to see what this theme would produce. Even if I have no ideas for it at the moment.

Evolve - everything grows 2 : reused theme boogaloo. A great theme but we have had similar before

There it is. Have fun everyone! Stay hydrated and rested and I look forward to seeing what you all have at the end.