{"author_link":"\/users\/mattwagar","author_name":"MattWagar","author_uid":"mattwagar","comments":[],"epoch":1543623295,"event":"LD43","format":"md","ldjam_node_id":128494,"likes":15,"metadata":{"p_key":"123012","p_author":"MattWagar","p_authorkey":"1125759","p_urlkey":"339099","p_title":"Stress testing my new Custom Editor Tool: The Story Graph","p_cat":"LDJam ","p_event":"LD43","p_time":"1543623295","p_likes":"15","p_comments":"0","p_status":"WAYBACK","us_key":"1125759","us_name":"MattWagar","us_username":"mattwagar","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":2,"author":125759,"body":"This is my first Ludum Dare (and game-jam in general), but I'm really excited!! \n\nOver the last few months I have been working on a custom editor tool for Unity that I call the **Story Graph**. It's a visual scripting tool that makes it super easy to prototype, animate, and set up events.\n\nI haven't made any complete games in it yet, so this Ludum Dare I plan to stress test it and see what features it might be missing. I hope to soon put it on the Unity Asset Store, so please keep an eye out for it!! ![Highlight.gif](\/\/\/raw\/f3b\/e1\/z\/1b1c3.gif)","comments":3,"comments-timestamp":"2018-12-01T00:58:14Z","created":"2018-12-01T00:03:11Z","files":[],"files-timestamp":0,"id":128494,"love":15,"love-timestamp":"2018-12-01T00:57:11Z","meta":[],"modified":"2018-12-01T00:58:14Z","name":"Stress testing my new Custom Editor Tool: The Story Graph","node-timestamp":"2018-12-01T00:14:55Z","parent":125760,"parents":[1,5,9,120415,125760],"path":"\/events\/ludum-dare\/43\/gossip\/stress-testing-my-new-custom-editor-tool-the-story-graph","published":"2018-12-01T00:14:55Z","scope":"public","slug":"stress-testing-my-new-custom-editor-tool-the-story-graph","subsubtype":"","subtype":"","type":"post","version":371705},"node_metadata":{"n_key":"128494","n_urlkey":"339099","n_parent":"125760","n_path":"\/events\/ludum-dare\/43\/gossip\/stress-testing-my-new-custom-editor-tool-the-story-graph","n_slug":"stress-testing-my-new-custom-edi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"125759","n_created":"1543622591","n_modified":"1543625894","n_version":"371705","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/gossip\/stress-testing-my-new-custom-editor-tool-the-story-graph","text":"This is my first Ludum Dare (and game-jam in general), but I'm really excited!! \n\nOver the last few months I have been working on a custom editor tool for Unity that I call the **Story Graph**. It's a visual scripting tool that makes it super easy to prototype, animate, and set up events.\n\nI haven't made any complete games in it yet, so this Ludum Dare I plan to stress test it and see what features it might be missing. I hope to soon put it on the Unity Asset Store, so please keep an eye out for it!! ![Highlight.gif](\/\/\/raw\/f3b\/e1\/z\/1b1c3.gif)","title":"Stress testing my new Custom Editor Tool: The Story Graph","wayback_source":[]}