i guess i'm not doing love2d after all; here's my idea
the design i've landed on is going to be using 3d, so i'm probably going to use unity instead of love2d. so have fun with the vore template i guess, lol
this game is a sort of bullet hell gladiatorial combat game. in between battle rounds, you must sacrifice a capability or item to buy another item or capability; the options are randomized between rounds, and as you play you'll be cycling the items you have access to. each round pits you against a boss enemy with various partly randomized characteristics. as you progress in the rounds, the threat increases, amplifying their characteristics and making them more dangerous. you lose when you run entirely out of hull points. oh, and hull points can be exchanged for items too (but not so many that you would instantly lose during the buy phase).