{"author_link":"\/users\/boltkey","author_name":"BoltKey","author_uid":"boltkey","comments":[],"epoch":1543639069,"event":"LD43","format":"md","ldjam_node_id":129436,"likes":2,"metadata":{"p_key":"123246","p_author":"BoltKey","p_authorkey":"1001169","p_urlkey":"339334","p_title":"Day 0 progress","p_cat":"LDJam ","p_event":"LD43","p_time":"1543639069","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001169","us_name":"BoltKey","us_username":"boltkey","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":11,"author":1169,"body":"It is 5 am and I really should go sleep.\n\nAfter a bit of brainstorming, I came up with an idea and got some base code ready.\n\nThe core idea is that there are several high-score based minigames with high-score tables. When you hit the high-score table, you can decide to either submit it or sacrifice your score in order to gain \"sacrifice points\". Amount of sacrifice points gained is determined by how many scores are already in the table, your potential position etc. These sacrifice points are collected by all players collectivelly. Once enough sacrifice points are collected, another minigame opens.\n\nTo benchmark how many mini-games I can make, I timed how long it takes me to make Flappy Bird. I got it working and reasonably challenging in about 30 minutes, but could easily have been much faster if I hadn't made some stupid mistakes. Anyway, it looks like I could manage to make about 10 such minigames. Or more? Multiple difficulties will be unlockable too.\n\nHere's my flappy bird after 30 minutes: ![ld43gif1.gif](\/\/\/raw\/194\/z\/1b27f.gif)","comments":1,"comments-timestamp":"2018-12-01T04:42:23Z","created":"2018-12-01T04:17:22Z","files":[],"files-timestamp":0,"id":129436,"love":2,"love-timestamp":"2018-12-01T04:52:18Z","meta":[],"modified":"2018-12-01T04:52:18Z","name":"Day 0 progress","node-timestamp":"2018-12-01T04:37:49Z","parent":122581,"parents":[1,5,9,120415,122581],"path":"\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/day-0-progress","published":"2018-12-01T04:37:49Z","scope":"public","slug":"day-0-progress","subsubtype":"","subtype":"","type":"post","version":373454},"node_metadata":{"n_key":"129436","n_urlkey":"339334","n_parent":"122581","n_path":"\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/day-0-progress","n_slug":"day-0-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1169","n_created":"1543637842","n_modified":"1543639938","n_version":"373454","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/an-adventure-within-a-deep-forest\/day-0-progress","text":"It is 5 am and I really should go sleep.\n\nAfter a bit of brainstorming, I came up with an idea and got some base code ready.\n\nThe core idea is that there are several high-score based minigames with high-score tables. When you hit the high-score table, you can decide to either submit it or sacrifice your score in order to gain \"sacrifice points\". Amount of sacrifice points gained is determined by how many scores are already in the table, your potential position etc. These sacrifice points are collected by all players collectivelly. Once enough sacrifice points are collected, another minigame opens.\n\nTo benchmark how many mini-games I can make, I timed how long it takes me to make Flappy Bird. I got it working and reasonably challenging in about 30 minutes, but could easily have been much faster if I hadn't made some stupid mistakes. Anyway, it looks like I could manage to make about 10 such minigames. Or more? Multiple difficulties will be unlockable too.\n\nHere's my flappy bird after 30 minutes: ![ld43gif1.gif](\/\/\/raw\/194\/z\/1b27f.gif)","title":"Day 0 progress","wayback_source":[]}