{"author_link":"\/users\/drnoir","author_name":"drnoir","author_uid":"drnoir","comments":[],"epoch":1543638251,"event":"LD43","format":"md","ldjam_node_id":129440,"likes":0,"metadata":{"p_key":"123248","p_author":"drnoir","p_authorkey":"1065917","p_urlkey":"339336","p_title":"Nourish Nosferatu - Prototyping and developing ideas ","p_cat":"LDJam ","p_event":"LD43","p_time":"1543638251","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1065917","us_name":"drnoir","us_username":"drnoir","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":5,"author":65917,"body":"\nInitial Ideas \nHave some sort of scoring system for different people you feed from \ndifferent justifications \n\nQualities of blood \u2013 Rich \/ Poor \/ Corrupt etc ?\nDifferent types of blood boost different abilities\n\nGenerative world???? A different play experience every time?\ndifferent classes of person in town \u2013 random placement amount  \n\nnew ideas \u2013 player turns different classes of NPC'S to vampires \nbut each class has a different value in game attributed to them \nand + and \u2013 to gameplay\n\nGenerate different classes of victim\nBusiness man \u2013 Profit increases but not good in combat \nPoliceman \u2013 good in combat but increases wanted level\nHomeless person \u2013 Ethics decrease but little cost in a societal sense\nprostitute - not sure yet but will think of something creative \n\nScreengrabs of prototype building in Unreal Engine\n![Screenshot (45).png](\/\/\/raw\/d71\/01\/z\/1b27b.png)\n![Screenshot (44).png](\/\/\/raw\/d71\/01\/z\/1b278.png)\n![Screenshot (47).png](\/\/\/raw\/d71\/01\/z\/1b279.png)\n![Screenshot (48).png](\/\/\/raw\/d71\/01\/z\/1b27a.png)\n","comments":0,"created":"2018-12-01T04:20:00Z","files":[],"files-timestamp":0,"id":129440,"love":0,"meta":[],"modified":"2018-12-01T04:24:11Z","name":"Nourish Nosferatu - Prototyping and developing ideas ","node-timestamp":"2018-12-01T04:24:11Z","parent":128649,"parents":[1,5,9,120415,128649],"path":"\/events\/ludum-dare\/43\/nourish-nosferatu\/nourish-nosferatu-prototyping-and-developing-ideas","published":"2018-12-01T04:24:11Z","scope":"public","slug":"nourish-nosferatu-prototyping-and-developing-ideas","subsubtype":"","subtype":"","type":"post","version":373398},"node_metadata":{"n_key":"129440","n_urlkey":"339336","n_parent":"128649","n_path":"\/events\/ludum-dare\/43\/nourish-nosferatu\/nourish-nosferatu-prototyping-and-developing-ideas","n_slug":"nourish-nosferatu-prototyping-an","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"65917","n_created":"1543638000","n_modified":"1543638251","n_version":"373398","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/nourish-nosferatu\/nourish-nosferatu-prototyping-and-developing-ideas","text":"\nInitial Ideas \nHave some sort of scoring system for different people you feed from \ndifferent justifications \n\nQualities of blood \u2013 Rich \/ Poor \/ Corrupt etc ?\nDifferent types of blood boost different abilities\n\nGenerative world???? A different play experience every time?\ndifferent classes of person in town \u2013 random placement amount  \n\nnew ideas \u2013 player turns different classes of NPC'S to vampires \nbut each class has a different value in game attributed to them \nand + and \u2013 to gameplay\n\nGenerate different classes of victim\nBusiness man \u2013 Profit increases but not good in combat \nPoliceman \u2013 good in combat but increases wanted level\nHomeless person \u2013 Ethics decrease but little cost in a societal sense\nprostitute - not sure yet but will think of something creative \n\nScreengrabs of prototype building in Unreal Engine\n![Screenshot (45).png](\/\/\/raw\/d71\/01\/z\/1b27b.png)\n![Screenshot (44).png](\/\/\/raw\/d71\/01\/z\/1b278.png)\n![Screenshot (47).png](\/\/\/raw\/d71\/01\/z\/1b279.png)\n![Screenshot (48).png](\/\/\/raw\/d71\/01\/z\/1b27a.png)\n","title":"Nourish Nosferatu - Prototyping and developing ideas ","wayback_source":[]}