{"author_link":"\/users\/antti-tiihonen","author_name":"Antti Tiihonen","author_uid":"antti-tiihonen","comments":[],"epoch":1543653702,"event":"LD43","format":"md","ldjam_node_id":129775,"likes":7,"metadata":{"p_key":"123385","p_author":"Antti Tiihonen","p_authorkey":"1006534","p_urlkey":"339473","p_title":"Glacier Climb","p_cat":"LDJam ","p_event":"LD43","p_time":"1543653702","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1006534","us_name":"Antti Tiihonen","us_username":"antti-tiihonen","event_start":"1543536000","event_key":"71","event_name":"LD 43"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD43","removed_author":false},"_superparent":120415,"_trust":3,"author":6534,"body":"After thinking about and then briefly discarding two ideas for the theme, I landed on one that I think is a keeper.\n\n![glacier.png](\/\/\/raw\/689\/1\/z\/1b30c.png)\n\nIt's tentatively called Glacier Climb and it's a physics-driven puzzle game where you solve climbing challenges. The twist is that you can, at will, freeze your climber in place and then use the frozen remains as a platform for future climbers.\n\nIt's going to be technically somewhat challenging. Building a physics driven character controls that are fun and fairly solid is going to be tough since I don't have that much experience with physics-driven gameplay. Tweaking physics systems can be super time consuming, which is not a great quality for a game jam game, but I'm here for the challenge so I don't mind! :smile:\n\nI'm going to use Unity 3D with 2D physics, Photoshop for graphics and Ableton Live with a handful of VST plugins for SFX and music.\n\nGood luck with your jam games everyone! :trophy: ","comments":0,"created":"2018-12-01T08:29:08Z","files":[],"files-timestamp":0,"id":129775,"love":7,"love-timestamp":"2018-12-01T09:48:24Z","meta":[],"modified":"2018-12-01T09:48:24Z","name":"Glacier Climb","node-timestamp":"2018-12-01T08:41:42Z","parent":129772,"parents":[1,5,9,120415,129772],"path":"\/events\/ludum-dare\/43\/altitude-sickness\/glacier-climb","published":"2018-12-01T08:41:42Z","scope":"public","slug":"glacier-climb","subsubtype":"","subtype":"","type":"post","version":374167},"node_metadata":{"n_key":"129775","n_urlkey":"339473","n_parent":"129772","n_path":"\/events\/ludum-dare\/43\/altitude-sickness\/glacier-climb","n_slug":"glacier-climb","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6534","n_created":"1543652948","n_modified":"1543657704","n_version":"374167","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/43\/altitude-sickness\/glacier-climb","text":"After thinking about and then briefly discarding two ideas for the theme, I landed on one that I think is a keeper.\n\n![glacier.png](\/\/\/raw\/689\/1\/z\/1b30c.png)\n\nIt's tentatively called Glacier Climb and it's a physics-driven puzzle game where you solve climbing challenges. The twist is that you can, at will, freeze your climber in place and then use the frozen remains as a platform for future climbers.\n\nIt's going to be technically somewhat challenging. Building a physics driven character controls that are fun and fairly solid is going to be tough since I don't have that much experience with physics-driven gameplay. Tweaking physics systems can be super time consuming, which is not a great quality for a game jam game, but I'm here for the challenge so I don't mind! :smile:\n\nI'm going to use Unity 3D with 2D physics, Photoshop for graphics and Ableton Live with a handful of VST plugins for SFX and music.\n\nGood luck with your jam games everyone! :trophy: ","title":"Glacier Climb","wayback_source":[]}